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Everything posted by Great Name No Game
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[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Right. This should be interesting. WorldServer started after vmaps were turned off. Here goes nothing. -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
So....whats the difference between disabling vmaps and having them enabled? -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Frig.......Extracted fresh vmaps and nothing different. -
Was it a sudden occurrence, or did you update your commit recently before encountering this error? Update anything for that matter? Need a little background to help you further.
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[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
I agree. @Rochet2 What also baffles me is that it will work if moved to a previous commit but not work in a newer one. I just logged off retail and am now going to try this all again. I'll update momentarily. -J -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Changing the direction of the slashes yielded no success. Same results. Will re-extract and test. -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
@Aokromes - Thats my last resort. You're probably right and I will try that after reversing the slashes as @Rochet2 suggested. Its always a shot. However, if one commit can recognize everything in the vmaps and mmaps, why wouldn't a second? Just a thought. (For the record, I did not delete my previous commit. I wanted to make sure I had everything on hand as a fallback / backout plan. I threw the vmaps and mmaps and everything back into my previous commit and it worked fine.) -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
No change in behavior. No matter where I move the files to, it cant find the vmaps files even though the vmaps are clearly present in the C:/Trinity/Data folder. (Which is what I entered in the config file.) -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
I will work on giving that a shot. I find it more organized and meaningful to have frequently access files in an easy-to-remember location as well. -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Also - what is the downside to disabling vmaps in the config? Heres what I have currently in my worldserver.conf file. I don't need to edit anything or change anything to make it "Proper" right? -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Is there any place I need to double/triple check the path for the vmaps? If its default - does that mean just running off the C: dir? -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
It probably doesn't matter, but the BNet server works fine. its only the worldserver.exe that's giving me fits right now. I've redone the entire procedure 3 times and every time it gives me the same result at the same point in the setup. There's got to be something I'm missing. I ran my previous commit on this rig the exact same way. I've double checked the worldserver config file for any discrepancies but since I connect to the localhost, all entries have been set to defaults and I haven't touched anything. Thoughts? -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Already extracted and copied from my previous commit folder. For some weird reason or another its still showing the same error. Here's 2 pics of 2 folders. My dir of the WorldServer and the contents of the vmaps folder. @Nay Thanks for your input, can you please advise me further? I'll post screen caps of whatever you need to see. Thanks! - J H -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
That worked. After recompiling, Im working on fixing a WorldServer crash issue before I can actually get in game. -
[SOLVED]Updating Commit - Question
Great Name No Game replied to Great Name No Game's topic in Solved Issues
Thank you. Will give it a shot. -
https://trinitycore.atlassian.net/wiki/display/tc/Databases+Installation Here's the page location. Down towards the bottom in the topic titled 'Keeping the DB up to date', the second link, Keeping the source up to date brings users to this.... Just FYI. Thanks! - JH
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I have followed the instructions exactly as to the updating process of commits for my MASTER server, but I have a question that I cant seem to locate the answer to already on the forums. My current commit is running e0fb444. I open GItExt and look for the newer commit, however it is nowhere to be found. Refreshing GitExt brings up.... ... which is currently my current commit. Yet on the website, I am seeing several commits that have been done after my commit (e0fb444). See below. I'm seeing 79b9848 as the most up to date commit. Am I wrong in this presumption? How do I get this commit to show up in my GitExt? Any guidance would be appreciated. Thanks!
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I wanted to ask if there has been any updates in the code that have not been reflected in the install guide? When I try to create a GM account in the WorldServer.exe, what the directions state on the Install/Setup guide are not corresponding to what the syntax of the WorldServer are returning to me, thus is making GM account creation impossible. See screen capture. Please advise. Thanks! Apologies for the frustration exhibited in the last command.......