1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
3>------ Build started: Project: game, Configuration: Release Win32 ------
3> ReactorAI.cpp
3> CreatureAIRegistry.cpp
3>c:trinitytrinitycoresrcservergameaicoreaiReactorAI.h(30): error C2512: 'CreatureAI' : no appropriate default constructor available
3>c:trinitytrinitycoresrcservergameaicoreaiReactorAI.h(30): error C2614: 'ReactorAI' : illegal member initialization: 'AggressorAI' is not a base or member
3>C:/trinity/TrinityCore/src/server/game/AI/CoreAIReactorAI.h(30): error C2512: 'CreatureAI' : no appropriate default constructor available
3>C:/trinity/TrinityCore/src/server/game/AI/CoreAIReactorAI.h(30): error C2614: 'ReactorAI' : illegal member initialization: 'AggressorAI' is not a base or member
4>------ Build started: Project: worldserver, Configuration: Release Win32 ------
4>LINK : fatal error LNK1181: cannot open input file '..gameReleasegame.lib'
5>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
5> Build all projects
6>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
6>Project not selected to build for this solution configuration
========== Build: 3 succeeded, 2 failed, 11 up-to-date, 1 skipped ==========