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TrinityCore

Lords

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  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------ 3>------ Build started: Project: game, Configuration: Release Win32 ------ 3> ReactorAI.cpp 3> CreatureAIRegistry.cpp 3>c:trinitytrinitycoresrcservergameaicoreaiReactorAI.h(30): error C2512: 'CreatureAI' : no appropriate default constructor available 3>c:trinitytrinitycoresrcservergameaicoreaiReactorAI.h(30): error C2614: 'ReactorAI' : illegal member initialization: 'AggressorAI' is not a base or member 3>C:/trinity/TrinityCore/src/server/game/AI/CoreAIReactorAI.h(30): error C2512: 'CreatureAI' : no appropriate default constructor available 3>C:/trinity/TrinityCore/src/server/game/AI/CoreAIReactorAI.h(30): error C2614: 'ReactorAI' : illegal member initialization: 'AggressorAI' is not a base or member 4>------ Build started: Project: worldserver, Configuration: Release Win32 ------ 4>LINK : fatal error LNK1181: cannot open input file '..gameReleasegame.lib' 5>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 5> Build all projects 6>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 6>Project not selected to build for this solution configuration ========== Build: 3 succeeded, 2 failed, 11 up-to-date, 1 skipped ==========
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