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I'd just like to get a little insight to why so much of the current Trinitycore code doesn't match up to a few years ago. Now I know I'm not a pro at coding on Trinitycore and I understand that the core is open sourced but these just seem so significant and doesn't seem right to remove this stuff. Let me give an example. Lets say I'm watching this tutorial to get a little information about classes and methods that I can use when making a script. (I've also been using the Trinitycore Code Documentation as reference as well but it also seems to show the same issues) Although the tutorial is a little out of date, I don't see why OnGossipSelect doesn't exist anywhere in CreatureScript and that when I try to link the script to the core code it spits out this error. object of abstract class type "GossipTeleporter" is not allowed: pure virtual function "CreatureScript::GetAI" has no overrider The DEFINES of "ADD_GOSSIP_ITEM" and many more don't exist either. Am I missing something? All I want to know is if the core is mean't to be this way and if not should I download an older version of the core before I put to much working into my current core. (I downloaded my core right from the Trinitycore website tutorial) I'm currently trying to write a simple gossipteleporter that will let you talk to an npc and teleport to the given location. It's very hard to do this when so many things just don't exist within my core. EXTRA: I pasted this into a new custom script just to see if I would get errors and I got a lot of different errors: http://pastebin.com/raw/G62e0t49 This was obtained from here: http://www.ac-web.org/forums/showthread.php?129885-Request-Teleporter-NPC-for-TrinityCore By no means am I looking to copy the code from the two links above, I was using them as a test to see if my core accepted them. Thanks, Wark
Hello, I've been gone for a good while from wow and from wow emulation. I'd like to at least try to learn more about the tc code in general, is there any proper documentation from top to bottom that describes the packages, libraries and API used in the TC code ? I find the guide on atlassian a bit short. Thank you.
We need to create free (open source) World of Warcraft client. Do not talk about copyright. We can use code to open MPQs. Only MPQs are under copyright (images, sounds, etc.), but no other client parts (i think). I think, if we can develop normal server, we can develop normal client. Code to open MPQ and BLP already developed. P. S. I can host the server, but I cannot play the game. Very bad. I like 3.3.5a (12340) version. I try to create better Azeroth but my attempt is failed because no source code is available. P. P. S. If we have client source code, we can create all WoW features: trial version, test server features (if they exists) and other. Do not read: My email is [email protected], note for me because it is temporary.