genion19 Posted July 18, 2015 Report Share Posted July 18, 2015 Hello there,Seeking a way as I transposes the English texts into German.E.g. when I stand in Dalaran when innkeeper tells me Uda the Beast "I'd like to browse your goods." "This is also in" ScriptedGossip.h "under #define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."as well as for example, when Arthas in "culling_of_stratholme.cpp" "#define GOSSIP_ITEM_ARTHAS_0" I'm ready to start culling of Stratholme. "".Is there a possibility that he reads out from the MySQL database without the step to make, having to change everything? greets Link to comment Share on other sites More sharing options...
Rochet2 Posted July 18, 2015 Report Share Posted July 18, 2015 Try using this: https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/AI/ScriptedAI/ScriptedGossip.h#L96It allows adding an option from the gossip_menu_option table, meaning it will most likely also use the gossip locales from the locale table. Link to comment Share on other sites More sharing options...
Nay Posted July 18, 2015 Report Share Posted July 18, 2015 genion19: I think you should report that issue at https://github.com/TrinityCore/TrinityCore/issues (be detailed!)The texts shouldn't be hardcoded in the code. 1 Link to comment Share on other sites More sharing options...
genion19 Posted July 19, 2015 Author Report Share Posted July 19, 2015 (edited) Hello,Thanks, i report it later to this link.Greets Edited July 19, 2015 by genion19 Link to comment Share on other sites More sharing options...
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