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Nay

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Everything posted by Nay

  1. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  2. Nay

    [SOLVED]TDB 335.64

    --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  3. Nay

    [SOLVED]TDB 335.64

    Fully done now:
  4. Two new full world database has been upload to Github Releases. TDB 735.00 (2018/02/19) was released for the master branch (previous release TDB 720.00 from 2017/04/18). TDB 335.64 (2018/02/19) was released for the 3.3.5 branch (previous release TDB 335.63 from 2017/04/18). Notes: If you are installing a new DB you only need the 2 full SQLs plus any file at /sql/updates/world/ and sql/updates/hotfixes/ on Trinitycore repository. On 3.3.5: single full SQL file plus any file at /sql/updates/world/
  5. Nay

    TDB: 335.64 & 735.00

    TDB 735.00 & TDB 335.64 released.
  6. Nay

    TrinityCore 7.x client issues

    I know there is currently no easy way to obtain an official 7.2.5 client but do not download clients from untrusted sources. I'm afraid this has nothing related to TrinityCore.
  7. Nay

    Compile or cmake problems

    Did you select the C++ compiler when you installed VS? Drop by on our IRC channel, it's easier to help: https://trinitycore.atlassian.net/wiki/display/tc/IRC
  8. Nay

    [SOLVED]TrinityCore 3.3.5a Killed

    2GB of RAM is likely too low for all the DBCs, DB2, VMAPs, MMAPS, MAPS and the 3 or 4 databases.
  9. Nay

    [SOLVED]TrinityCore 3.3.5a Killed

    The server you are running Trinity on likely has resource limits (e.g maximum amount of memory used).
  10. Nay

    .NET WoW Core

    There's no TrinityCore C# and I have never saw a fully fledged C# WoW server but there have been some attempts: https://github.com/Trinity-Encore/Encore Encore which was once endorsed by TrinityCore https://github.com/WCell/WCell WCell
  11. Nay

    Avoid legal issues? Host etc.

    --- Canned message start --- This help request is in no way related to the official codebase of TrinityCore and/or TrinityDatabase and does not belong on these boards. --- Canned message end
  12. There's not a lot of us running OS X... have you seen ?
  13. Try changing the install dir to your user directory with -DCMAKE_INSTALL_PREFIX
  14. Nay

    How to fix spells?

    Most of these errors are old scripts from Wrath, Cataclysm that are still referenced in the database. To fix them you need to check if the lines in the database are still valid, removing them if not (or adding when something is missing).
  15. Nay

    Linux Authserver.exe not working

    The wiki guide doesn't mention Wine anywhere. Follow the Linux guide. https://trinitycore.atlassian.net/wiki/display/tc/Installation+Guide
  16. Nay

    7.2.0 Client 101

    Wouldn't it be wiser to create a pull request with that?
  17. Nay

    [SOLVED]Visual Studio Community 64 bit???

    --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  18. Nay

    [SOLVED]Visual Studio Community 64 bit???

    Just to make it clear, neither Visual Studio nor CMake need to be 64 bits to be able to compile Trinity in 64 bits. However you need to use the 64 bits generators in CMake.
  19. Nay

    Repos Link

    It should go to the master branch but the text still says 6.x
  20. Nay

    Idiots Guide for SAI

    Search around the forums. https://trinitycore.atlassian.net/wiki/display/tc/smart_scripts
  21. Nay

    WorldServer Issues

    7.2.0 is supported on master since 16 April
  22. Nay

    Geo-data, TrinityCore 3.3.5b

    Currently, the way it works is with the pool_* tables in the world database. There are pool groups and a max number of notes (herbs, mines, etc) that can be active at once. @r00ty has been working hard on improving this system, by having dynamic spawns that take into account number of players in the zone, like retail, and much more. The pull request is at https://github.com/TrinityCore/TrinityCore/pull/19056 and needs testers.
  23. Don't do that, get the actual master branch (HEAD)
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