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TrinityCore

Nay

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Everything posted by Nay

  1. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  2. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  3. TDB 735.00 & TDB 335.64 released.
  4. I know there is currently no easy way to obtain an official 7.2.5 client but do not download clients from untrusted sources. I'm afraid this has nothing related to TrinityCore.
  5. Did you select the C++ compiler when you installed VS? Drop by on our IRC channel, it's easier to help: https://trinitycore.atlassian.net/wiki/display/tc/IRC
  6. 2GB of RAM is likely too low for all the DBCs, DB2, VMAPs, MMAPS, MAPS and the 3 or 4 databases.
  7. The server you are running Trinity on likely has resource limits (e.g maximum amount of memory used).
  8. Nay

    .NET WoW Core

    There's no TrinityCore C# and I have never saw a fully fledged C# WoW server but there have been some attempts: https://github.com/Trinity-Encore/Encore Encore which was once endorsed by TrinityCore https://github.com/WCell/WCell WCell
  9. --- Canned message start --- This help request is in no way related to the official codebase of TrinityCore and/or TrinityDatabase and does not belong on these boards. --- Canned message end
  10. There's not a lot of us running OS X... have you seen ?
  11. Try changing the install dir to your user directory with -DCMAKE_INSTALL_PREFIX
  12. Update your source, this error was fixed last night.
  13. Most of these errors are old scripts from Wrath, Cataclysm that are still referenced in the database. To fix them you need to check if the lines in the database are still valid, removing them if not (or adding when something is missing).
  14. The wiki guide doesn't mention Wine anywhere. Follow the Linux guide. https://trinitycore.atlassian.net/wiki/display/tc/Installation+Guide
  15. Wouldn't it be wiser to create a pull request with that?
  16. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  17. Just to make it clear, neither Visual Studio nor CMake need to be 64 bits to be able to compile Trinity in 64 bits. However you need to use the 64 bits generators in CMake.
  18. It should go to the master branch but the text still says 6.x
  19. Search around the forums. https://trinitycore.atlassian.net/wiki/display/tc/smart_scripts
  20. 7.2.0 is supported on master since 16 April
  21. Currently, the way it works is with the pool_* tables in the world database. There are pool groups and a max number of notes (herbs, mines, etc) that can be active at once. @r00ty has been working hard on improving this system, by having dynamic spawns that take into account number of players in the zone, like retail, and much more. The pull request is at https://github.com/TrinityCore/TrinityCore/pull/19056 and needs testers.
  22. Don't do that, get the actual master branch (HEAD)
  23. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
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