Szone Posted August 31, 2017 Report Share Posted August 31, 2017 Hello,I have a Trinitycore 335 last rev compiled on ubuntu server 16.04 x64 no custom patches and I have a problem with players random disconnects.Can someone help me with this problem?Thank you Link to comment Share on other sites More sharing options...
technic88 Posted September 1, 2017 Report Share Posted September 1, 2017 (edited) I'm having a similar issue using the latest build of Trinitycore 3.3.5. Players are disconnected all at the same time at random intervals. I checked the windows event logs, mysql logs and trinity core logs but couldn't find anything that could point to network spikes/lag. Hardware Specs: -Running in VM with 6 cores, 12 GB, 200GB of hard disk space Edited September 1, 2017 by technic88 more info 1 Link to comment Share on other sites More sharing options...
CDawg Posted September 1, 2017 Report Share Posted September 1, 2017 I'm not having that issue..., but please file full details here:https://github.com/TrinityCore/TrinityCore/issues Also, it helps to tell us what last commit you were using, before the random disconnects. It helps the community to investigate the bad commit (if there are any) 1 Link to comment Share on other sites More sharing options...
ceresia Posted September 7, 2017 Report Share Posted September 7, 2017 (edited) Also having this issue, only appears to be one out of 7 players that I can easily speak with, but he gets disconnected about 10 times a night, everyone else appears fine. Everyone is using the exact same client from my server, nothing custom, base trinitycore with revision from a couple days ago. (Also want to mention that there is a second PC in this person's house that works perfectly fine, no disconnects, and that is why I am not opening a github issue, I am working with them first over the next couple of nights to determine what program might be running that does these disconnects) Server 2008 R2 2 cores 16GB Memory 250GB Drive (around 100GB free) Nothing shows in logs anywhere that I can see. TrinityCore rev. c7d565739b2e 2017-09-03 23:10:24 +0200 (3.3.5 branch) (Win32, RelWithDebInfo, Static) Edited September 7, 2017 by ceresia Link to comment Share on other sites More sharing options...
CDawg Posted September 7, 2017 Report Share Posted September 7, 2017 On 9/1/2017 at 11:25 AM, CDawg said: Also, it helps to tell us what last commit you were using, before the random disconnects. It helps the community to investigate the bad commit (if there are any) @ceresia In order to get help. do this ^^^ 1 Link to comment Share on other sites More sharing options...
ceresia Posted September 7, 2017 Report Share Posted September 7, 2017 @CDawg https://github.com/TrinityCore/TrinityCore/commit/4aceb7bf9196b0c83d75effdd132afb84569c963 Link to comment Share on other sites More sharing options...
CDawg Posted September 7, 2017 Report Share Posted September 7, 2017 4 hours ago, ceresia said: @CDawg https://github.com/TrinityCore/TrinityCore/commit/4aceb7bf9196b0c83d75effdd132afb84569c963 Good, now for the next steps.1. git checkout 4aceb7bf9196b0c83d75effdd132afb84569c963 2. Re-compile (windows: rebuild solution) And let me know if the problem goes away... If it is, then we have a range to work with. Like I mentioned, I'm not having the issue So you will have to do the testing. 1 Link to comment Share on other sites More sharing options...
Aokromes Posted September 8, 2017 Report Share Posted September 8, 2017 Nothing changed between making clients to disconnect, very likely the issue is somewhere else. 1 Link to comment Share on other sites More sharing options...
Szone Posted September 8, 2017 Author Report Share Posted September 8, 2017 I solved the problem by changing the network card. It`s not a core issue. Thank you Link to comment Share on other sites More sharing options...
Aokromes Posted September 8, 2017 Report Share Posted September 8, 2017 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
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