nubqt Posted November 12, 2017 Report Share Posted November 12, 2017 Based on this issue https://github.com/TrinityCore/TrinityCore/issues/16224 and my suggestion to mark it as Critical, a username at github by the name of trokli suggested that I move this question to this forum. I would like to know how this project defines what a 'Critical,' 'High,' 'Medium,' 'Low', and 'Very Low' issue is. I have not been able to find that definition on this forum, on github, nor on the wiki. Such definition is what is typically known as Checklist Incident Priority matrix, helps developers focus their efforts effectively, and makes categorization systematic rather than subjective. Does anyone know where this was defined by the project owners or by the community? Or any suggestions on how to define these categories? Link to comment Share on other sites More sharing options...
Aokromes Posted November 12, 2017 Report Share Posted November 12, 2017 Constant crashes, Data lost->critical Crashes with easy repo way->high What a player thinks it's critical->low Missing emotes, paths->cosmetic Anything else, no prio. 1 Link to comment Share on other sites More sharing options...
Dewm Posted November 13, 2017 Report Share Posted November 13, 2017 4 hours ago, Aokromes said: What a player thinks it's critical->low Hahahaha Link to comment Share on other sites More sharing options...
nubqt Posted November 14, 2017 Author Report Share Posted November 14, 2017 On 11/12/2017 at 5:05 PM, Aokromes said: Constant crashes, Data lost->critical Crashes with easy repo way->high What a player thinks it's critical->low Missing emotes, paths->cosmetic Anything else, no prio. Thanks for the reply but where is this defined? Link to comment Share on other sites More sharing options...
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