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[SOLVED]Worldserver.exe crashes loading scenarios on first run


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Running worldserver.exe, built from master branch, for the first time after compiling. Running 64 bit under Windows Server 2012. Battle pet info loads and then scenarios start to load and I get the following error. I don't recall ever seeing a step in the guide about setting a max allowed scenario query size. Did I miss something?

Loading battle pets info...
>> Loaded 2884 battle pet breeds.
>> Loaded 998 battle pet qualities.
Loading scenarios

D:\Trinity\src\server\game\Scenarios\ScenarioMgr.cpp:132 in ScenarioMgr::LoadDB2
ARIO_POI_QUERY_SIZE must be at least 43

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I changed the scenariopackets.h entry for MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE from 42 to 84, to see if that would help.

Now the worldserver.exe runs without crashing. Hopefully this change has no bad side effect later.

Loading scenarios
>> Loaded 194 instance scenario entries in 2 ms
Loading scenario poi data
>> Loaded 0 scenario POI definitions. DB table `scenario_poi` is empty.
World initialized in 5 minutes 13 seconds
TC>TrinityCore rev. 0d6320dfd393 2019-08-08 09:06:16 +0200 (master branch) (Win6
4, RelWithDebInfo, Static) (worldserver-daemon) ready... 

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