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Showing content with the highest reputation on 11/25/15 in all areas

  1. i dislike doing this as im not a confrontational person by nature, however there are some things here that need to be addressed. first off: @Maxxgold you stated that "Trinity Core has taken a working Mangos project and shined it up really good. It's by far the best version available.Yes the code is much better now but so what. The project was completed years ago.The problem is you haven't done anything yourselves and you act like you're so much better that us lowlies." i MUST disagree with you. YES Trinity Core Split from MaNGOS several years ago, and in fact MaNGOS is still NOT complete, however both projects are SO far apart now that they are truly both seperate now. I run BOTH CMaNGOS and TC projects and help with both however i can. One of the biggest differences is that TC has implemented boost awhile ago, where as CMaNGOS is JUST NOW STARTING to implement it. @Maxxgold you also stated "The whole time you are working on 4.3.4 you continually updated 3.3.5, which didn't need any updating because it's been finished several times over." JFYI to this day there are STILL broken quests, objects, spells and NPC's that are in the 3.3.5 branch of TC. if you don't believe me check the issues of TC on github and click a 3.3.5 tag.....at the time of this writing there are 196 issues relating to 3.3.5. So, 3.3.5 IS STILL NOT FINISHED. @Maxxgold you also stated "Your'e working on 6.x.x but you still waste time with 3.3.5 because it's the only thing you have to show and deep down each and everyone of you knows 3.3.5 is the only version that will ever be playable." have you EVER looked at the Milestones in the Issues of the Github repo of TC? if you had you would have noticed that 6x is 36% complete where as a few months ago it was down below 15%. yes it is taking some time for the devs to get things working, however there are only so many of them and they are not supermen(or women). as for the last part of your sentence, if this is how you feel, then leave. @Maxxgold said: "Also just a note if you weren't aware. At least one person here is running a private server that makes money. I would bet there are more but I only know of one for sure. I have played on that server. So when they try to act all high and mighty about private servers you should take it with a grain of salt. The real goal of this project for some of the members is to run illegal private servers for cash." if you know this for a fact the as a part of the community it would behoove you to report it. WITH PROOF!!! Dont make a claim that you cant back. Second : @m_pan said "Arokomes: ::Closes next well intentioned thread, no discussion::" i checked the link to the thread, and that thread is still open.....so he didnt close that thread... and JSYK, you were looking up objects IN GAME instead of in the DATABASE. the game reads the database and if there is a bug in the core that effects how the db is read, then you will get crap answers in game. next time search the database directly.....use one of the database management tools listed in the requirements page of the wiki(windows tab) @Zedron Thank you for saying what was needed to be said, even if it is a hard read. however you stated "The wiki is perfectly fine, I had a friend use it to set up TC for the first time just the other day. the only problems she had were things she missed / misread in the guide, and the vmap batch file code was missing for some reason." The wiki needs fixed atm. the LINUX tabs are missing info(unfortunately only one person can fix this atm as something is broken on the wiki website.....).
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  2. SIGH....First off, if your going to point out an example and make a link, PLEASE link the appropriate thread. ALL of my response was because of that link. secondly if you are going to rant about something please post it in the appropriate place. i understand that you want to help with things. posting a bug report is helping. if you REALLY want to fix it your self, check out how the database tables are written for the gameobject_template(google is your friend), figure out what exactly is wrong with the entry and post the fix in the issue tracker. as for your final post, Trinity Core decided to try to keep the forums under control by the best means possible, which means that UNLESS your post/thread has something to do with the topic at hand, or has yet to be solved it WILL be closed/deleted ASAP. there have been SO many trolls and flamers here that(i believe) this was the general consensus on how to keep people from attacking each other here in the forums. also as far as i know the only place where these rules are relaxed(even a little bit) is here in the off-topic forum. every where else the "Rules" are Strictly followed.
    -1 points
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