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TrinityCore

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Showing content with the highest reputation on 07/28/17 in all areas

  1. Take a look at what appveyor does in it's script https://ci.appveyor.com/project/DDuarte/trinitycore/build/1.0.6050 I would recommend using some bash shell, like git bash instead of using windows commandline - windows cli is simply hard to use for anything. Im sure you can google a way to use git bash to get the current version hash from your repo and using that as the output folder should be relatively straight forward. Also you dont need to directly build to a new folder. You can build and then move/rename the build folder or it's contents. Cmake takes some arguments too, which may let you select the build output folder. cmake generates an install project that you can try to build to move the files after buinding them to the cmake configured installation folder.
    1 point
  2. I went over everything you just said and even did the same steps as you did and I am able to click them just fine even the quest in Stormwind when you have to collect the apples around Stormwind work for me I am able to click on them as well. Maybe I am missing something you said, but I even tried adding my own quest with a custom item and I am able to collect the tablets as well for my quest. I did this after the one item you said wasn't working just to make sure I was able to enable the clickable item. I also make the quest with a script too so I could make it clickable only during a quest and no other time. I will go over it again so I can try to hopefully get the same issue you are seeing so I can try to figure out what is locking you up and to see if I can get the item not to work for me so far no luck.
    -1 points
  3. The application I use is custom made I make all my applications either using Xojo or Livecode depending on the project but most database or MySQL programs I make using Livecode because it supports MySQL and most databases really well. I am also working on a new application that controls all the database tables and allows you to add data to the database a lot easier like game objects, loot, quest, npcs, commands and so on. It is going to allow for easy editing of the database and allow for error proof to the most of its ability. I am also wanting to do something new with the search abilities to allow for copying other items so you can search for one field and use it as a template so you can create the next item, npc, command or so on.
    -1 points
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