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Everything posted by Rush0r

  1. https://github.com/TrinityCore/TrinityCore/issues/16673
  2. You don't need to compile it, just fork it and you will see a _release_ folder, in which you will find the exe
  3. diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cc62e30..4178572 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23368,6 +23368,8 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, // @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT)) s64.insert(target->GetGUID()); +
  4. because of: bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const { if (WorldObject::IsAlwaysVisibleFor(seer)) return true; if (IsTransport() || IsDestructibleBuilding()) return true;
  5. How to add Waypoints to a creature: Note: I'm just adding a copy paste tutorial without further information on the DB-Structure behind it, because i know, you will understand this soon enough.Example: We want to add this Guy some waypoints 1.) Get the latest sniffer from http://community.trinitycore.org/topic/9849-trinity-cores-sniffer-for-wow-62020338/ 2.) Log in on retail and start the attach_sniffer and follow the Creature until it has completed it's whole path. It's important, that you DO NOT RUN OUT of sight of this mob, else the path will look really cr
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