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TrinityCore

leandrod

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Everything posted by leandrod

  1. Hello guys, I was wondering that would be nice if i can active the flying mounts in Azeroth allowing the players to use it in Orgrimmar for example. So, here's my question: is there any way to do that in the server core side? I know that the game doesnt support flying mounts in Azeroth in the retail but i would like to do it (if its possible). I've serched in the forum for it and didn't find anything about it. Thanks for the help!
  2. Hi guys, I have a problem when i try to connect in my server. All ports are open and I can connect in my localhost, but when i try to connect with a external ip i got this error in my wow client : "login server down". I tried many things and I searched for the solution here in the community but dont work. My bind address in authserver.conf and worldserver.conf is 0.0.0.0 and there's no error in the logs. I use noip and my cms works fine. Sorry for my bad english. Thanks
  3. Thank you so much ! I was trying to accomplish this merge with Eluna , but did not succeed . know you how to build trinity core with Eluna ?
  4. Can anyone help me with this problem with cmake ? I searched the forum but found nothing like that, because when I realize cmake command it me back this error: my cmake log : root@lion:/home/trinity/TrinityCore/build# cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -- Detected 64-bit platform -- UNIX: Using jemalloc -- UNIX: Using default configuration directory -- UNIX: Using default library directory -- UNIX: Configuring uninstall target -- UNIX: Created uninstall target -- UNIX: Detected compiler: /usr/bin/cc -- GCC: Enabled c++11 support -- GCC: Enabled C99 support -- GCC: SFMT enabled, SSE2 flags forced -- GCC: All warnings enabled -- Found OpenSSL library: /usr/lib/x86_64-linux-gnu/libssl.so;/usr/lib/x86_64-linux-gnu/libcrypto.so -- Found OpenSSL headers: /usr/include -- Boost version: 1.55.0 -- Found the following Boost libraries: -- system -- filesystem -- thread -- program_options -- iostreams -- Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM -- Performing Test boost_filesystem_copy_links_without_NO_SCOPED_ENUM - Failed -- Found Readline library: /usr/lib/x86_64-linux-gnu/libreadline.so -- Include dir is: /usr/include -- Found git binary : /usr/bin/git * TrinityCore revision : f4cb367c99d0+ 2015-09-14 16:20:48 -0300 (3.3.5 branch) * TrinityCore buildtype : Release * Install core to : /home/trinity/server * Install libraries to : /home/trinity/server/lib * Install configs to : /home/trinity/server/etc * Build world/auth : Yes (default) * Build with scripts : Yes (default) * Build Eluna LuaEngine : Yes (default) * Build map/vmap tools : Yes * Build core w/PCH : Yes (default) * Build scripts w/PCH : Yes (default) * Show all warnings : Yes * Use coreside debug : No (default) * Show source tree : No (default) * Use GIT revision hash : Yes -- Using mysql-config: /usr/bin/mysql_config -- Found MySQL library: /usr/lib/x86_64-linux-gnu/libmysqlclient_r.so -- Found MySQL headers: /usr/include/mysql -- Found MySQL executable: /usr/bin/mysql -- Using mysql-config: /usr/bin/mysql_config -- Found MySQL library: /usr/lib/x86_64-linux-gnu/libmysqlclient_r.so -- Found MySQL headers: /usr/include/mysql -- Found MySQL executable: /usr/bin/mysql -- SCRIPT PREPARATIONS -> Prepared: Spells -> Prepared: Commands -> Prepared: Custom -> Prepared: World -> Prepared: Outdoor PVP Zones -> Prepared: Eastern Kingdoms -> Prepared: Kalimdor -> Prepared: Outland -> Prepared: Northrend -> Prepared: Events -> Prepared: Pet -- SCRIPT PREPARATION COMPLETE -- Boost version: 1.55.0 -- Found the following Boost libraries: -- system -- filesystem -- Configuring done CMake Error at src/server/scripts/CMakeLists.txt:138 (add_library): Cannot find source file: <<<<<<< Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx -- Build files have been written to: /home/trinity/TrinityCore/build thanks
  5. Thanks for your reply and help, but I own the extractors for linux and I need the windows , as if I compile for windows would have to do the whole process for windows and do not have the vb installed so needed someone just pass me the repository of extracting files for windows.
  6. Hello guys , good night . I'm new here and I have a problem to extract the maps and vmaps and other game files version 3.3.5a , as created the server in a virtual machine and do not have much room to pass the entire game to the folder on Linux and why I need to do this process on windows and then move the files , but can not find the software to extract the files in windows . Someone would have these updated extractors to pass me ?
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