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codeman3518

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Posts posted by codeman3518

  1. Well see the port makes the authserver connection stronger but the code I have done makes the socket stronger so when the client and server communicates it looks for a stronger socket connection using the IP and port together which changes the structure altogether. Much better authentication for authserver, which I plan to release to TrinityCore once I am done so it can be committed

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  2. I know one thing for sure to make a more secure connection when connecting you always want to use the IP address and the port number together or it has a chance of being picky and not always allowing connection so make sure it looks something like this when dealing with the config.wtf file 192.168.1.100:1119 your IP and port followed closely together. Also when it comes to updating the server especially the auth database it doesn't always update the hash all the time so that is why when you reload the database it works and when you retry it doesn't. I have been working with a solution on this issue for a while now which is close to being done.

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  3. As far as I know you have to do it all manual unless I have been doing this work for nothing but anything good you have to do a lot of work to get something great out of it. Just like what you want out of life you only get what you put into life what you get back. Though I do have an application I made that makes this process a lot smoother which takes each file and changes what is in the core over a smooth transition to the commit or request. I will send you the application.

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  4. There is no 64 bit version of visual studio microsoft has many reasons for not making a 64 bit version right now and for the server make sure you download 64 bit version of cmake to allow for the server to be compiled in 64 bit and do not forget to make sure mysql is running 64 bit version of the server too

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  5. Why was the file removed from the sql/old/7/world/folder/filename.sql directory then because when I look the last file is 2017_03_16_03_world.sql but in the commit it says the file name is 2017_03_16_04_world.sql but the file wasn't removed it is actually in 2017_03_16_03_world.sql so I am taking it that was a typo in the name. Why is the guards not working then if this was suppose to fix them, just wondering, hopefully I missed something.

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  6. Kmilo93sd are you using a different version of trinitycore for a different language or what because I don't even have the option to change the directory for cmake to locate the directory for boost, which I will try 63 since my other computer doesn't see it and I can't set the path to the libraries for boost because I don't get the option to unless there is a command in cmake I can do which I think there is I just need to look it up, thanks for the post it helps with my problem too.

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  7. I take it the Truice project is dead for a while now I was wondering because I was going to on take the task of rebuilding another application for windows, mac, and linux for another database editor and much more to it so it is easier to edit the database I know there is Keira2 for web database editor but I was thinking an application with more features this time, which I have already started on and going to upload to a repo for downloads.  Any ideas on this matter would be great or suggestions, and features. Thanks

  8. On 5/4/2017 at 5:22 PM, CDawg said:

    Actually, read what he mentioned. The point is (not the version comparison), but he had an issue with NPCs not spawning and added about npc menus. The creature_template has to do with one of the possibility of npcs not showing up or not defined correctly with the stats for that npc. As for the menus, no that is not the creature_template (obviously), but I then added about the fact that we may not have all the data yet.

    I wasn't saying that creature_template had anything to do with it I was saying it for example using guard 68 entry where if you talk to them nothing shows up I don't think npc_text has anything to do with the guard not bringing something up.  Spawning an npc was his other post he made not this one.

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  9. On 6/16/2016 at 10:40 AM, Aokromes said:

     

    
    I think we need a tool to allow scripters and db devs to research sniffs in a better and easier way.
    
    The tool needs to be multiplatform and license must be AGPL.
    
    The idea is you load the parsed sniff into the tool, (it needs to open huge txt files, over 1 GB on size) then:
    
    - 1st dropdown will allow the dev to select what he wants to research (for example: creature, gameobject, vehicle, npc_text, poi, waypoints...)
    
    - 2nd dropdown will list the IDs of the creatures/gameobjects/vehicles you have selected (allows multiple selections).
    
    - 3rd dropdown will list the GUIDs of the creatures/gameobjects of the ID(s) you have selected (allows multiple selections).
    
    When you select the GUID(s) under the dropdowns, you will get the coords for a creature/gameobject or creature using the npc_text or the quest of a poi.
    
    And under that, on the left, you will have the timing(s) where sniffer found the selected object.
    When selecting it on the right, we will see the actions performed by the object at that time.

    In case of waypoints allow to load maps and draw the route of the creature.

     

    Aokromes this is really a great idea I could see taking this on and I think this is a project I would be willing to take on as long as people working with this don't have any problems with this being built with Livecode it would be built for windows, mac, and linux it would stay open source of course. I would need a little more information to get this started though, but I like it.

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  10. 16 hours ago, CDawg said:

    This is similar, but known:

    https://github.com/TrinityCore/TrinityCore/issues/19527

    You have to keep in mind that 7.x is still new and the devs+community are collecting as much data as possible. Even for pre-existing npc's wil have a different menu, quest, or text than the previous version. The short answer is, don't compare 335a and master

    This issue I really don't think has anything to do with the link you posted but you are right about it being new and something you can't take to serious about a stable branch.  For one thing if you look at the stormwind guard you will see there is nothing to do with the table that you posted for guard entry 68 in creature_template, but I for sure see where you are coming from.

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  11. You need to update your sql files so go to the directory sql/updates/world/master and run the sql files if there are a lot of files to update you can create one file to combine all the files into one. Use command prompt go to the directory cd to sql/updates/world/master or where ever there located and put this in "copy /b *.sql all_files.sql" without the double quotations this will do the trick.

  12. This is due to some opcodes not working properly which is trying to load at times, which also there are some things not complete with the server when it comes to loading certain pieces of the server.  This is why you are having problems with lag sometimes because you say it is not doing this problem with a different server, because you will also see a older server or newer one that has been running for a while with no updates to the commit it is running smoother because of the changes to the core in 4.3.4

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