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TrinityCore

maestro

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Everything posted by maestro

  1. then 6 days is just freaking awesome.. looks like same count as i have, but now i have rebuild my core yesterday so lets see if the new revisions also hold that long.
  2. please mention also how many people online.. im now testing 11335 and this is the results ( still counting) Online for 9 hours, 54 minutes, 3 seconds Max players this uptime session: 989 Trinity Revision: 11335+ Database Version: TDB 335.11.36 custom patches: Ac1
  3. rev: TrinityCore Rev: 11185+ Release Hash: 8d8e63a86697+ (Unix, little-endian) DB: Database Version: TDB 335.11.36 2 days, 23 hours, 8 minutes, 9 seconds Max players this uptime session: 991 still counting.... custom patches: AC1
  4. Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian)) Custom patches: AC1 Database Version: TDB 335.11.36 Online for 1 day, 13 hours, 43 minutes, 56 seconds Max players this uptime session: 999 and still counting... its really stable, dont have any problems with this revision. when it crashes the next round also has a uptime of 1 day+ .
  5. Trinity Revision: 11084+ ( 187f34248da2+ (Unix, little-endian)) Custom patches: AC1 Database Version: TDB 335.11.36 Online for 1 day, 11 hours, 36 minutes, 40 seconds Max players this uptime session: 1009 and still counting...
  6. hope this helps. Online for 1 day, 14 hours, 2 minutes, 38 seconds Max players this uptime session: 1000 Trinity Revision: 10935+ Database Version: TDB 335.11.36 only patch is AC1, release hash: 77af7ba851b8
  7. @Gregarious there are icc runs always over the place, so i cant confirm that crash, do you use any custom patches that involves the crash maybe?
  8. Trinity Revision: 10748 Online for 1 day, 2 hours, 57 minutes, 14 seconds Max players this uptime session: 959 Total Users Online: 294 i had on this revision 3 days, then crash RDF disabled due crashing, passive anticheat.
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