maestro
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Everything posted by maestro
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okay nice to know that i need to redo it then,
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i have the same problem, what i did was extract the vmaps 1 week ago when this patch was still under development. so those vmaps worked, but now i updated my core to the point where it is actually inplemented in the repo and now i got the same error as topic starter. on the old core it works, and then im indeed talking about the core WITH dynamic vmaps supoprt .. so do i need to extract them AGAIN?? or is there an error somewhere, since i dont see the point where it went wrong, since it did work..
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Rev: 528a9a6966ca9d952226f6af3e7defe592acbae4 ( https://github.com/T...e7defe592acbae4) Custom Patches: Ac1 and Warden by Leak. Database Version: TDB 335.11.45 Online for 4 days, 23 hours, 39 minutes, 43 seconds Max players this uptime session: 1033 Rock solid stable and still counting..
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Trinity Revision: c8d5f12901fe+ Custom Patch: Ac1 and Warden Database Version: TDB 335.11.44 Online for 3 days, 20 hours, 9 minutes, 34 seconds Max players this uptime session: 891 and still counting.. so seems a rather stable version to me, however i also had 2 times a crash in 1 hour.
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yeah good catch its true..
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yes: Trinity Revision: 86f6d73d6aed+ Custom patches: Ac1 and Warden Database Version: TDB 335.11.44 Online for 20 hours, 22 minutes, 50 seconds Peak players this uptime session: 868 and still counting.
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Trinity Revision: 199bcf1a8856+ Database Version: TDB 335.11.42 custom patches: Warden by Leak as usual ^^ and ac1 Online for 2 days, 16 hours, 14 minutes, 3 seconds Max players this uptime session: 881 again even with warden, this rev. is very stable. seems warden and ac1 doesnt affect trinity in any way in relation to crashes.
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I use warden to test, it has his flaws like every anti cheat tool thats around, but warden is okay to use, but i think that you can better move your questions about warden to the topic of warden instead of here, so that we keep a better look on the revs that are stable. I also use ac1 along warden, since warden doesnt detect everything ^^
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Trinity Revision: 12c30b0c98d7+ Database Version: TDB 335.11.42 custom patches: Ac1 and Warden by Leak Online for 3 Days 6 Hrs 31 Min ( and counting ) Peak players this uptime session: 946 Average latency this uptime session: 150.300 What i can say is that this revision is very stable, also with warden it runs very good no problem whatsoever with warden patch by Leak and this revision, maybe this is a new stable tag worth??
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try it and let us know i will update my core soon and then you will know.
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Trinity Revision: cf4d3791a929+ ( for the record: https://github.com/l...7ea0f3dfa012a69 ) the warden branch of Leak. Custom patch: Ac1 Database Version: TDB 335.11.41 Online 4 days, 2 hours, 19 minutes, 17 seconds Max players this uptime session: 891 and still going on, seems that warden is not breaking anything at this point stability. Update time diff is between 20-200 Os: Ubuntu server 64 bit.
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Trinity Revision: 16a1435a0baf+ Database Version: TDB 335.11.41 Custom: Warden and AC1. i have to say i inplemented a crashfix into that revision wich is from this revision: https://github.com/TrinityCore/TrinityCore/commit/12f5904beed740d3acba23c9731aa947126c213b otherwise i dont have this uptime, but with this combi im amased that i have Online for 2 days, 23 hours, 58 minutes, 38 seconds Max players this uptime session: 926 and that it is still rising.. so 3 days almost in a few seconds. compiling at this moment i hopefully in debug since i wanted to catch a crash, but this way i dont think its really needed ^^
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Ehh santa?? Ong it was you;) lol
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update your core Aokromes there is a crashfix after your revision, might be more stable then, my revision is before the big script changes so i cant say anything about stability after the big changes
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Okay new revision for testing: Trinity Revision: 16a1435a0baf+ Custom patches: Ac1 and Warden Database Version: TDB 335.11.41 1day, 3 hours and 41 minutes peak players online: 938 and uptime is still rising, no crash sofar.
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between 50 to 150 peaks to 300 some minor hick ups due high diffs here and there but thats basicly it
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well when i look at Zabbix at this moment with 1k, its around 5.6 to 6GB of memory for the whole system, thats including all related little things that run on a server machine.
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so it has been awhile since i updated this one, so lets start with a new revision and the stability of it rev: aa272f0fb78e DB: TDB 335.11.41 Max players this uptime session: 985 Online: 1 day, 17 hours, 43 minutes, 3 seconds and still counting.
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okay as mentioned i starting to test another revision. and again, trinity kicks ass when it comes to stability, offcourse sometimes you get 1 or 2 crashes in a short period, but then again it seems that coding skills of the devs paid off and voila good uptime. Trinity Revision: c4a0d47e0eef+ Database Version: TDB 335.11.40 Online for 2 days, 3 hours, 40 minutes, 43 seconds Max players this uptime session: 961 and still counting. hands down for all the devs for making trinity rock solid stable, people with less people online will indeed get more higher uptime!! and as Athena allready mentioned, i think indeed with 100 people online 6 or 7 days is NO exception.
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indeed, i have had also 2 days, BUT also 2 crashes withint 2 hours. at this moment im testing https://github.com/TrinityCore/TrinityCore/commit/b752bdb2a8922716b214a8a8b709afba3b56ef06 so lets see what that does
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out of my head i have it set on 4.
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rev: Trinity Revision: 99959e8cd786+ Database Version: TDB 335.11.39 Online for 2 days, 11 hours, 17 minutes, 35 seconds ( and still online and counting ) so indeed, this revision is rock solid stable, so you guys can mark it indeed. only custom patch is AC1.
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it does connect to the char database, otherwise he wouldnt get those errors i assume. but i see that ALOT has not been updated, Update your chardatabase with the missing sql updates from the repro.
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thanks to my brother who has his own isp, so yeah 1gbit connection directly to the ams-ix, call me a lucky guy, otherwise it would be impossible for me.
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Trinity Revision: 99959e8cd786 DB: TDB 335.11.39 Custom patches: AC1 Online for 1 day, 16 hours, 18 minutes, 45 seconds Max players this uptime session: 1216 this revision is rock stable if you ask me.