Rush0r Posted July 31, 2015 Report Share Posted July 31, 2015 How to add Waypoints to a creature: Note: I'm just adding a copy paste tutorial without further information on the DB-Structure behind it, because i know, you will understand this soon enough.Example: We want to add this Guy some waypoints 1.) Get the latest sniffer from http://community.trinitycore.org/topic/9849-trinity-cores-sniffer-for-wow-62020338/ 2.) Log in on retail and start the attach_sniffer and follow the Creature until it has completed it's whole path. It's important, that you DO NOT RUN OUT of sight of this mob, else the path will look really creapy. 3.) Close the sniffer if the Path is completed one time 4.) You will see a .pkt - file in your wow directory now 5.) Download and compile https://github.com/TrinityCore/WowPacketParser 6.) Go to the Releasefolder after you finished compiling 7.) Copy the .pkt-file and move the file with drag-and-drop over the WowPacketParser.exe Note: It's recommended to keep these settings <add key="DBEnabled" value="false" /> in WowPacketParser.exe.config 8.) Now you will see a .txt file in your releasefolder 9.) Download and compile https://github.com/Kittnz/WaypointCreator (Branch 6.x) 10.) Go to the release folder and open up the Waypoint Creator.exe 11.) Import the .txt-file 12.) Search for the entry in the searchfield (in this case entry: 74228) 13.) Result: - Rightclick on the table and hit: Create SQL 14.) In the SQL-Output you will now find: Use the command: .go 1923.215 -4636.423 33.2019 to see if you are on the right position 15.) Go ingame (Tc-Server) and choose a fitting creature which is near the path. In this case it's creature with GUID: 286504 - You always find the right guid if you select the creature and type: .npc info 16.) Replace the XXXXXX in SET @NPC := XXXXXX; with the GUID -> SET @NPC := 286504; 17.) Repeat this for all other Paths 1 8 Link to comment Share on other sites More sharing options...
Frytikss Posted July 31, 2015 Report Share Posted July 31, 2015 Very nice Link to comment Share on other sites More sharing options...
akriso Posted October 26, 2015 Report Share Posted October 26, 2015 why jast not parse it with wpp ? Link to comment Share on other sites More sharing options...
aganemnon Posted November 30, 2015 Report Share Posted November 30, 2015 Can you send the compiled WaypointCreator, because there require 2008 version mvs, please! Link to comment Share on other sites More sharing options...
Kodekc Posted December 23, 2015 Report Share Posted December 23, 2015 (edited) nice Edited December 24, 2015 by Kodekc Link to comment Share on other sites More sharing options...
Kodekc Posted December 25, 2015 Report Share Posted December 25, 2015 How to optimize the path? More than 1000 moving points is a lot for servers with high load Link to comment Share on other sites More sharing options...
Kittnz Posted December 25, 2015 Report Share Posted December 25, 2015 If i recall i added those honor hold cavalryman's path. What are you trying to do? Link to comment Share on other sites More sharing options...
Kodekc Posted December 25, 2015 Report Share Posted December 25, 2015 (edited) I wanted to make a missing path, but met with more than 1000 Waypoint. For a game server with online above 4000 people 1000 Waypoint suggest that may cause performance degradation. Missing the route I want to make a 3.3.5 a Edited December 25, 2015 by Kodekc Link to comment Share on other sites More sharing options...
Malcrom Posted December 25, 2015 Report Share Posted December 25, 2015 The program shows all the points that guid has moved to in order. You have to use your mind and delete duplicates and any trail offs for combat and such. Also pay attention to time stamps. you may be missing points and have to rearrange some by copy and pasting. Link to comment Share on other sites More sharing options...
Kodekc Posted December 25, 2015 Report Share Posted December 25, 2015 (edited) It would be good to modify the program to remove duplicate motion points, I understand that he can calculate the path. The program is intended to help building routes, so you can run a manual command .wp add, you get less waypoint. Sorry for my English, I use translator Edited December 25, 2015 by Kodekc Link to comment Share on other sites More sharing options...
Kittnz Posted December 25, 2015 Report Share Posted December 25, 2015 Actually no, the example you used has 4 npc's running behind eachother. You need to find the first npc for the correct path, it will have a lot less points. The 3 other npc's will use more points because they run in formation thus having more points then needed 2 Link to comment Share on other sites More sharing options...
dod426 Posted January 29, 2016 Report Share Posted January 29, 2016 Please, upload compiled waypoint creator. Link to comment Share on other sites More sharing options...
Rush0r Posted February 10, 2016 Author Report Share Posted February 10, 2016 On 29.1.2016, 19:40:51, dod426 said: Please, upload compiled waypoint creator. You don't need to compile it, just fork it and you will see a _release_ folder, in which you will find the exe Link to comment Share on other sites More sharing options...
Keader Posted April 21, 2016 Report Share Posted April 21, 2016 is not working for me. i added persed txt file, but if i search for some entry, dont show me nothing in results :( Link to comment Share on other sites More sharing options...
Oriden Posted November 8, 2017 Report Share Posted November 8, 2017 Reviving old thread but I'm having the same issue as Keader with the following versions: https://github.com/TrinityCore/WaypointCreator https://github.com/malcrom/WaypointCreator https://github.com/devmaximus/WaypointCreator https://github.com/kittnz/WaypointCreator Any solution to this? Link to comment Share on other sites More sharing options...
Malcrom Posted November 12, 2017 Report Share Posted November 12, 2017 They are all copied from mine. Link to comment Share on other sites More sharing options...
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