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Licensing open source - non-commercial WoW-Based JavaScript plugins


Frondor
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I've developed a jQuery (javascript library we all know) plugin using in-game UI assets that I extracted from wowprogramming.com/utils/artbrowser/
The project is open source and non-commercial, just like TC... The question is, how should I license it in order to avoid a possible "take down" coming from Blizzard Lawyers?

I've read this already:

24d8af4fa55b9d81196de179aca0d2c0.png

Looks good until I get into " You also agree that you will not alter, disassemble, decompile, reverse engineer or otherwise modify the Downloaded Content. ". Hell, I think I qualify for the "disassemble" thing...

I'm not making money out of it, just like TC, I started this project for learning purposes only. I want to know if is there any way I can license my project in order to not be sued by Blizzard. I'm not pretty sure if I can use the same TC's license... Any hint/help will be really appreciated.

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  • 4 weeks later...
16 minutes ago, Saben said:

It is the same as WoWhead using things like item icons, isn't it? So long as you aren't generating money from it and probably acknowledge blizzard somehow, I think you should be fine.

Well.. wowhead is running a licence granted by blizzard, they are partners :D

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Blizzard kills anything that gets too much attention and contains assets from their games, not long time ago there was a Starcraft clone in HTML, it contained assets taken directly from the game in PNG format, guess what happened!.

I don't think you'll have problems with this one, but if you're too concerned, you can provide a tool that extracts the assets from the game, so you are not distributing the assets directly with your package.

-Mortos

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