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Scripting spell targets


silverz
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Take a look at this: https://github.com/TrinityCore/TrinityCore/blob/a56a402190c885e51038df55654875cc9e875c03/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp#L491-L515

and here are some variants of the same functionality that allow more different kinds of checks on targets:
https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Spells/SpellScript.h#L319-L332

ps. Im not sure if these are what you are looking for, but they looked like it.

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2 hours ago, Shauren said:

If all you want is a creature target then don't create any spell scripts, proper entry in `conditions` table should be enough

Never noticed that. Thank you.

 

 

3 hours ago, Rochet2 said:

Take a look at this: https://github.com/TrinityCore/TrinityCore/blob/a56a402190c885e51038df55654875cc9e875c03/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp#L491-L515

and here are some variants of the same functionality that allow more different kinds of checks on targets:
https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Spells/SpellScript.h#L319-L332

ps. Im not sure if these are what you are looking for, but they looked like it.

Seems cool, also works. Thanks!

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