Jump to content
TrinityCore

Shauren

Developers
  • Content Count

    419
  • Joined

  • Last visited

  • Days Won

    71

Everything posted by Shauren

  1. No, I don't really care about mac clients, the current 8.2.5.32750 build being allowed for mac clients on TC is actually an exception, not a norm, it is the first one since 7.3.5
  2. If you don't have a launcher then no, you need to use windows client
  3. It sounds like you connect both worldservers into the same character database, you need to separate them and share only auth (and world if you dont want to customize anything for only one realm)
  4. You need to use folder name (case sensitive) and version from .toc, timestamp is for cache, just set it to current time
  5. Install MySQL 5.7, thats all you must do
  6. You don't need the client at all after extraction (but you will need it again if there are fixes/changes done to extractors, to extract again), you can also delete Buildings
  7. Ignore startup errors Allied races are not implemented
  8. Repacks are not supported. Currently supported version is 8.2.0.31478 and you need to download new version of arctium launcher
  9. You should either use SOAP from your website to connect to running worldserver and send .accont set password comand (preferred) or just clear s and v fields from auth.account (this method might go away in undetermined future)
  10. This isnt a supported scenario, bnetserver has three separate build ranges that are incompatible with each other due to changes in client 6.0 to 6.2.3 6.2.4 to 7.2.5 7.3 to now
  11. You can be waiting for a long time since 7.3.5 is after all unsupported version
  12. There is nothing wrong with extractors, they were left in working state Your game install must be broken (for example, missing .build.info file?)
  13. port 1119 is not the only one you need open, there is also 8081
  14. Using hotfix database - you want to insert data to item, item_sparse, item_modified_appearance tables
  15. It cannot be configured in options GUI, you need to set it with /console These are the cvars used (all enabled by default): synchronizeMacros, synchronizeBindings, synchronizeConfig, synchronizeSettings
  16. Macros are stored in one of account_data tables if their owner configured the client to save config on server (beware, its not a macro storage only, it also has other settings and isnt exactly a text field, its binary) And for second question: that is completely false, you must change it in source
  17. did someone really replace js with lua as output for TS?
  18. send gm commands to /g (works even without a guild because commands are handled before any other chat function)
  19. You could iterate spells linked to profession skills in SkillLineAbility.dbc (and check the created item id) but that will also include craftable materials (example: https://www.wowhead.com/spell=32454/knothide-leather) as well as items that are not supposed to be obtained (they are placeholders to display in profession UI, discovery spells use that)
  20. You dont need game_tele for that, you can use .go xyz command instead and use coords
  21. I am pretty sure blizz only uses one phaseid OR one phaseGroup
×
×
  • Create New...