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Shauren

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Everything posted by Shauren

  1. Its the account (not battlenet_account) name, so 10#1, not email
  2. The only other thing that comes to my mind now is that you are trying to use outdated connection_patcher
  3. i dunno, full reinstall from official source? (bnet launcher)
  4. If you are getting error like that then you are trying to run a 6.2.4 exe inside a full 6.2.3 installation or something similar
  5. All of hotfix database used by 6.x is filled from data from one opcode - SMSG_DB_REPLY (atm WPP doesn't handle filling all hotfix tables we use)
  6. I don't see tc_bundle.txt there which should have been created by connection_patcher
  7. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  8. https://github.com/trinity6/trinity6.github.io/commit/9b9729b8906404b4d6ce80e719472eda31912e28
  9. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  10. --- Canned message start --- This help request is in no way related to the official codebase of TrinityCore and/or TrinityDatabase and does not belong on these boards. --- Canned message end
  11. The auth protocol used by D3 is not compatible with WoW at all, you can't use it.
  12. You used We don't have a PREFIX variable. Follow the wiki. (ps. also its the name of an internal cmake variable, trying to use it causes major breakage as you experienced)
  13. If all you want is a creature target then don't create any spell scripts, proper entry in `conditions` table should be enough
  14. Commands are logged only for accounts with level greater than 0 - https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Chat/Chat.cpp#L300
  15. localSubnetMask controls the choice of address vs localAddress to send to connecting clients bnetserver applies that value to connecting client address (make sure to NOT connect with portal=127.0.0.1) and to localAddress, if the network matches then localAddress is sent, otherwise address In your case where you don't want to expose anything to the internet I would just set both addresses to 172.17.17.23 (then netmask doesnt even matter) You can find the complete logic here https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/shared/Realm/Realm.cpp#L21 ps. The fact that you could even see the realm list in client means LoginREST.* configs passed successfully.
  16. Do not use "localhost" in portal - type in the ip address directly "127.0.0.1". Since the new patch client can translate "localhost" to IPv6 representation instead, "::1" which will not work.
  17. ERROR_HTTP_COULDNT_CONNECT indicates improper bnetserver configuration You need to configure these as well https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/bnetserver/bnetserver.conf.dist#L57 (if you PC has no local network, no router at home for example, you leave LocalAddress as it is) And yes, this is an additional port that you need to keep open, no way around that
  18. An issue with connection patcher on mac is very much possible, I do not have a mac to test so all changes I do are "I hope it works"
  19. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  20. No no no no and no. The problem here is that this guy is missing a field in his account table https://github.com/TrinityCore/TrinityCore/blob/3.3.5/sql/base/auth_database.sql#L48
  21. Incompatible? realmlist.gamebuild controls that.
  22. FFS when will you people learn that copying the patched exe from another machine alone IS NOT ENOUGH? You need another file in wow installation folder - tc_bundle.txt
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