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TrinityCore

Shauren

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Everything posted by Shauren

  1. You are telling people to enable incremental linking but it is disabled on purpose because in some cases the linker just gets stuck and never finishes when building Debug (which is the point of debugging)
  2. .debug getvalue expects the #field parameter to be the numeric value of these https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Entities/Object/Updates/UpdateFields.h different in 3.3.5 and master, getitemvalue might not work on master
  3. theoretically setting the cvars in config.wtf should work as well - but if you want to stick to realmlist.wtf, create it (client will not do it by itself)
  4. That is so wrong. You do not add any similar named item to loot. Currency in loot is currently not implemented and cannot be added.
  5. You need to clear sessionkey, s and v fields during update
  6. Don't. Write your code to use ObjectGuid instead.
  7. aw fuck, I forgot to update the announcement thread The supported version IS 22423 as of https://github.com/TrinityCore/TrinityCore/commit/e6ddb9f2220b045d76e1c3b796fc06b55d6abf4b (6 days ago)
  8. Well thats pretty obvious, if you successfully created all maps from a 7.0.3 client it means you have a farily recent TC version... which supports 7.0.3.22293 client
  9. Its the account (not battlenet_account) name, so 10#1, not email
  10. The only other thing that comes to my mind now is that you are trying to use outdated connection_patcher
  11. i dunno, full reinstall from official source? (bnet launcher)
  12. If you are getting error like that then you are trying to run a 6.2.4 exe inside a full 6.2.3 installation or something similar
  13. All of hotfix database used by 6.x is filled from data from one opcode - SMSG_DB_REPLY (atm WPP doesn't handle filling all hotfix tables we use)
  14. I don't see tc_bundle.txt there which should have been created by connection_patcher
  15. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  16. https://github.com/trinity6/trinity6.github.io/commit/9b9729b8906404b4d6ce80e719472eda31912e28
  17. --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end ---
  18. --- Canned message start --- This help request is in no way related to the official codebase of TrinityCore and/or TrinityDatabase and does not belong on these boards. --- Canned message end
  19. The auth protocol used by D3 is not compatible with WoW at all, you can't use it.
  20. You used We don't have a PREFIX variable. Follow the wiki. (ps. also its the name of an internal cmake variable, trying to use it causes major breakage as you experienced)
  21. If all you want is a creature target then don't create any spell scripts, proper entry in `conditions` table should be enough
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