Nercc Posted March 8, 2018 Report Share Posted March 8, 2018 Blink teleports through walls. I am assuming, that if this is the case, also other spells are bugged such as hunter disorienting spell or generally all fear spells. Any idea how can i solve these issues? If it is the case with these spells, im sure there are countless of bugs similar to those. Might there be a quick fix for all similar issues? I've heard something about "AzerothCore" that it solves these issues, but isn't that a totally different Core for the game? In need of help asap Thank you, Kind Regards, Nerc Link to comment Share on other sites More sharing options...
Aokromes Posted March 8, 2018 Report Share Posted March 8, 2018 2 hours ago, Nercc said: Blink teleports through walls. I am assuming, that if this is the case, also other spells are bugged such as hunter disorienting spell or generally all fear spells. Any idea how can i solve these issues? If it is the case with these spells, im sure there are countless of bugs similar to those. Might there be a quick fix for all similar issues? I've heard something about "AzerothCore" that it solves these issues, but isn't that a totally different Core for the game? In need of help asap Thank you, Kind Regards, Nerc 1st law update your core before trying to report a bug. 1 Link to comment Share on other sites More sharing options...
Nercc Posted March 9, 2018 Author Report Share Posted March 9, 2018 It's a fresh compile, around 1-2 months ago. Shouldn't the core already be up-to-date? Im a bit confued as to why i am experiencing thing. Thank you for your time, Kind Regards, Nerc Link to comment Share on other sites More sharing options...
Aokromes Posted March 9, 2018 Report Share Posted March 9, 2018 1 hour ago, Nercc said: It's a fresh compile, around 1-2 months ago. Shouldn't the core already be up-to-date? Im a bit confued as to why i am experiencing thing. Thank you for your time, Kind Regards, Nerc on 1 month we pushed 222 commits (fixes) on 2 months 388, no, 1 or 2 months is not "up-to-date", not even 1 week is. 1 Link to comment Share on other sites More sharing options...
Nercc Posted March 9, 2018 Author Report Share Posted March 9, 2018 9 minutes ago, Aokromes said: on 1 month we pushed 222 commits (fixes) on 2 months 388, no, 1 or 2 months is not "up-to-date", not even 1 week is. Alright. I am currently trying to solve a compiling error (it is most probably bcz of some custom script i added). After that i'll try to update the core, following the trinitycore guide. If i encounter any issues i will make sure to ask. Thank you, Link to comment Share on other sites More sharing options...
Nercc Posted March 9, 2018 Author Report Share Posted March 9, 2018 (edited) 1 hour ago, Aokromes said: on 1 month we pushed 222 commits (fixes) on 2 months 388, no, 1 or 2 months is not "up-to-date", not even 1 week is. "C:\Program Files (x86)\Git\bin\git.exe" pull --progress "origin" error: Your local changes to the following files would be overwritten by merge: src/server/game/Entities/Player/Player.cpp Please commit your changes or stash them before you merge. Aborting Done Press Enter or Esc to close console... Should i tick "Auto-stash" before pulling? Edited March 9, 2018 by Nercc Link to comment Share on other sites More sharing options...
Nercc Posted March 9, 2018 Author Report Share Posted March 9, 2018 (edited) Okay, I tick-ed "Auto -stash" before pulling, and currently compiling. Will update you on what happens. Hopefully the bugs get fixed. Will get back to further update you on what happens Edited March 9, 2018 by Nercc Link to comment Share on other sites More sharing options...
Nercc Posted March 9, 2018 Author Report Share Posted March 9, 2018 (edited) UPDATE: FIXED! Thank you, King Regards, Nerc Edited March 9, 2018 by Nercc Link to comment Share on other sites More sharing options...
Aokromes Posted March 9, 2018 Report Share Posted March 9, 2018 --- Canned message start --- It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread. --- Canned message end --- Link to comment Share on other sites More sharing options...
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