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    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
    • By blackmetalz
      Hi, i just tried to replace GCC with Clang. Normally before i switch i use this script to get the crash log
       
      ```
      #! /bin/bash DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" echo $DIR cd $DIR echo "run\n" > gdbcommands echo "shell echo -e \"SERVERCRASHEVENT\" " >> gdbcommands echo "shell echo -e \"\nCRASH ON\" `date` " >> gdbcommands echo "info program " >> gdbcommands echo "shell echo -e \"\nBACKTRACE\n\" " >> gdbcommands echo "bt " >> gdbcommands echo "shell echo -e \"\nBACKTRACE FULL\n\" " >> gdbcommands echo "bt full " >> gdbcommands echo "shell echo -e \"\nTHREADS\n\" " >> gdbcommands echo "info threads " >> gdbcommands echo "shell echo -e \"\nTHREADS BACKTRACE\n\" " >> gdbcommands echo "thread apply all bt full " >> gdbcommands chmod +x gdbcommands while : do echo "starting worldserver"; sleep 5 mkdir -p crashes gdb worldserver --batch -x gdbcommands | tee crashes/current FILE=$(date +%s) sed -i '1,/SERVERCRASHEVENT/d' crashes/current mv crashes/current crashes/$FILE".crash" find crashes/ -name '*.crash' -and -size -10k -delete # Remove small files (not crashes) echo "worldserver stopped"; sleep 1 done ```  
      After replacing with Clang compiler, seem like it doesn't generate crash log in to crash folder anymore. I'm not sure what I'm missing, i have tried to search some before i create a new topic but i haven't found any answer then i decided to create this topic to ask for help
      Thanks for reading
    • By 939h
      Hi,

      The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
      #
      #    Channel.RestrictedLfg
      #        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
      #        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
      #                     0 - (Disabled, Allow join to channel in any time)
      Channel.RestrictedLfg = 0

      I restarted the server but it didn't help.

      Thanks
    • By Probie_Wan_Kenobi
      I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
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