Report
-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By xgamerninjax
Hello all, first time posting here and it's really got me scratching my head.
I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
Any help would be greatly appreciated, thanks!
3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
-
By Deer_Hunter
Hello all,
I just updated from the latest Git
Trinity Core REV. ac6baa547376 + 2020-02-21 3.3.5 Branch.
I'm getting this error after crash.
Problem signature:
Problem Event Name: APPCRASH
Application Name: worldserver.exe
Application Version: 0.0.0.0
Application Timestamp: 5e50a462
Fault Module Name: StackHash_f12f
Fault Module Version: 6.3.9600.19629
Fault Module Timestamp: 5e2fdc0d
Exception Code: c0000374
Exception Offset: PCH_9E_FROM_ntdll+0x0000000000090D0A
OS Version: 6.3.9600.2.0.0.272.7
Locale ID: 1033
Additional Information 1: f12f
Additional Information 2: f12f0934d3e965f73c68e60f20f2cd40
Additional Information 3: 7595
Additional Information 4: 7595e4d8d703db9dcd3d2f6ea540e357
the exception code says its a Heap error, I'm not sure how to troubleshoot this.
Thanks
-
By blackmetalz
Hi, i just tried to replace GCC with Clang. Normally before i switch i use this script to get the crash log
```
#! /bin/bash DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" echo $DIR cd $DIR echo "run\n" > gdbcommands echo "shell echo -e \"SERVERCRASHEVENT\" " >> gdbcommands echo "shell echo -e \"\nCRASH ON\" `date` " >> gdbcommands echo "info program " >> gdbcommands echo "shell echo -e \"\nBACKTRACE\n\" " >> gdbcommands echo "bt " >> gdbcommands echo "shell echo -e \"\nBACKTRACE FULL\n\" " >> gdbcommands echo "bt full " >> gdbcommands echo "shell echo -e \"\nTHREADS\n\" " >> gdbcommands echo "info threads " >> gdbcommands echo "shell echo -e \"\nTHREADS BACKTRACE\n\" " >> gdbcommands echo "thread apply all bt full " >> gdbcommands chmod +x gdbcommands while : do echo "starting worldserver"; sleep 5 mkdir -p crashes gdb worldserver --batch -x gdbcommands | tee crashes/current FILE=$(date +%s) sed -i '1,/SERVERCRASHEVENT/d' crashes/current mv crashes/current crashes/$FILE".crash" find crashes/ -name '*.crash' -and -size -10k -delete # Remove small files (not crashes) echo "worldserver stopped"; sleep 1 done ```
After replacing with Clang compiler, seem like it doesn't generate crash log in to crash folder anymore. I'm not sure what I'm missing, i have tried to search some before i create a new topic but i haven't found any answer then i decided to create this topic to ask for help
Thanks for reading
-
By 939h
Hi,
The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 0
I restarted the server but it didn't help.
Thanks
-
By Probie_Wan_Kenobi
I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
-