Magnuss Posted May 13, 2018 Report Share Posted May 13, 2018 Hello everybody Since about 2 or 3 months I have seen that the world server consumes about twice more RAM than before. Before it needed about 1.2GB at startup. Now, it's about 2.3GB. Maps are configured as unloading. Depending on player activities it's rising up to 3GB. I'm on an Windows 8.1 PC, tested with a fresh core and database: TrinityCore rev. 7b7dc1b50844 2018-05-12 13:59:34 +0200 (3.3.5 branch) Is that correct? And if yes, what was changes in the code that it needs about 1GB additional memory? What is the advantage? Link to comment Share on other sites More sharing options...
Shauren Posted May 13, 2018 Report Share Posted May 13, 2018 CacheDataQueries = 1 Link to comment Share on other sites More sharing options...
Magnuss Posted May 18, 2018 Author Report Share Posted May 18, 2018 Thanks, it's working. As far as I understand ObjectMgr::InitializeQueriesData caches a lot of static data at core startup. I think the power of this cache can be only measured on very high populated servers. Regarding the fact that server memory is always precious I recommend to set default CacheDataQueries = 0. Link to comment Share on other sites More sharing options...
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