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By kiler0193
Just as the topic says.
When I try to log in into client (i use retail since i want to play on the latest version and I wanna stay up to date with the lore) i get this error:
We couldn't verify your account with that information (wow51900314)
I did create account before that and bnetserver.exe and worldserver.exe are running.
I think I did something wrong when setting up the server but i don't know what.
Thanks in advance.
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By WalkerSh
Friends,
I am going through a big problem.
all maps in "BFa" are completely empty. (without "mobs", without "Npc's".
how can I enable world missions and all the content in "BFa". ??????????????????????
I looked everywhere on this subject, but I was unsuccessful.
I apologize, I am a beginner in the projects.
====================================================================
I am currently using this project. 8.3.0 (33369)
http://www.ac-web.org/forums/showthread.php?237071-World
updated to 8.3.7 (35662)
https://mega.nz/file/0dpmla4Q#4tKwrc-G9uhyxCkJozNwZp8Pr0ArgZmwO-ay7OCMvGw
Source project
https://github.com/TrinityCore/TrinityCore
====================================================================
My WorldServ.conf
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 7 - (Expansion 7)
# 6 - (Expansion 6)
# 5 - (Expansion 5)
# 4 - (Expansion 4)
# 3 - (Expansion 3)
# 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 8
#
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By arcaniafr
Hi,
i want implement lfg list but i want implement GroupFinderActivity.db2, GroupFinderActivityGrp.db2 and GroupFinderCategory.db2.
After add structure, meta, loadinfo, the core start but i ve this error :
thanks for help me :
struct GroupFinderActivityEntry
{
uint32 ID;
LocalizedString* FullName;
LocalizedString* ShortName;
uint8 GroupFinderCategoryID;
uint8 OrderIndex;
uint16 GroupFinderActivityGrpID;
uint8 MinLevel;
uint8 MaxLevelSuggestion;
uint32 Flags;
uint16 MinGearLevelSuggestion;
uint16 MapID;
uint8 DifficultyID;
uint16 AreaID;
uint8 MaxPlayers;
uint8 DisplayType;
};
struct GroupFinderActivityMeta
{
static DB2Meta const* Instance()
{
static DB2MetaField const fields[14] =
{
{ FT_STRING, 1, true },
{ FT_STRING, 1, true },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, true },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, false },
{ FT_INT, 1, false },
{ FT_SHORT, 1, false },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, false },
};
static DB2Meta instance(974813, -1, 14, 14, 0xB0090189, fields, -1);
return &instance;
}
};
struct GroupFinderActivityLoadInfo
{
static DB2LoadInfo const* Instance()
{
static DB2FieldMeta const fields[] =
{
{ false, FT_INT, "ID" },
{ false, FT_STRING, "FullName" },
{ false, FT_STRING, "ShortName" },
{ false, FT_BYTE, "GroupFinderCategoryID" },
{ true, FT_BYTE, "OrderIndex" },
{ false, FT_SHORT, "GroupFinderActivityGrpID" },
{ false, FT_BYTE, "MinLevel" },
{ false, FT_BYTE, "MaxLevelSuggestion" },
{ false, FT_INT, "Flags" },
{ false, FT_SHORT, "MinGearLevelSuggestion" },
{ false, FT_SHORT, "MapID" },
{ false, FT_BYTE, "DifficultyID" },
{ false, FT_SHORT, "AreaID" },
{ false, FT_BYTE, "MaxPlayers" },
{ false, FT_BYTE, "DisplayType" },
};
static DB2LoadInfo const loadInfo(&fields[0], std::extent<decltype(fields)>::value, GroupFinderActivityMeta::Instance(), HOTFIX_SEL_GROUP_FINDER_ACTIVITY);
return &loadInfo;
}
};
PreparedStatementBase::setBool ASSERTION FAILED: index < statement_data.size()
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By Levcsu
Dear everyone!
Is there any kind of ways to disable the whole /run script command for players (chat functions)?
Especially I'm looking for a fix solution for this:
/run SendChatMessage("WOW", "WHISPER", nil, "\240\146\140\165\240\146\145\163\240\146\145\169\240\147\139\141\240\147\139\136\240\147\137\161\240\146\140\165\240\146\145\163\240\146\145\169\240\147\139\141\240\147\139\136\240\147\137\161")
This still crash the server, and tested on the latest TrinityCore-master and TrinityCore-3.3.5
I hope someone able to help me out.
I tried this as a solution, but no luck sadly:
https://github.com/TrinityCore/TrinityCore/commit/bdb7e6e5e81e0d9376c9c803bae9da470b02d8cd
PS: No crash log at all on debug mode lol
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By Levcsu
Dear everyone!
Where can I download the full client (8.2.5.32750) which is compatible with the Master branch? Its enough to download the full game from battle.net, and I will able to join to the server fresh compilied master branch server?
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