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Showing content with the highest reputation on 05/04/16 in all areas

  1. FWIW: I've closed my bounties that were fixed and unclaimed from over a year ago. I donated the pledged money towards the project to open bounties for itself. (I also opened a few more bounties.) I'm looking forward to accepting fixes.
    1 point
  2. If all you want is a creature target then don't create any spell scripts, proper entry in `conditions` table should be enough
    1 point
  3. Take a look at this: https://github.com/TrinityCore/TrinityCore/blob/a56a402190c885e51038df55654875cc9e875c03/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp#L491-L515 and here are some variants of the same functionality that allow more different kinds of checks on targets: https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Spells/SpellScript.h#L319-L332 ps. Im not sure if these are what you are looking for, but they looked like it.
    1 point
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