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TrinityCore

yashirotcm

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  1. Thanks Nay, you helped realize that I had installed boost_1_61_0-msvc-14.0-64.exe instead of boost_1_61_0-msvc-12.0-64.exe and that worked.
  2. Greetings community, as I'm trying to generate the code for the 6.xx core on cmake I find that If I use Boost 1.55 the code generation is completed with no issues, however, when I try to compile the core, I get several errors, then I found out that I have to use a newer version of Boost to get rid of them. Problem is, when I switch to a newer version of boost (tried versions 1.59 and newest 1.61), cmake does not recognize them leading to the errors shown in this picture. What I do to switch between versions is go into Control Panel -> System and Security -> System -> Advanced System Configuration -> Environment Variables and set the path there. So how can I solve this? thanks!
  3. So I decided to test 4.3.4., Fresh compiled today's core (Dec 16) ok, imported all sql ok (using TDB_full_434.02_2012_08_30 btw), added all sql updates ok, authserver runs with no problems, but worldserver.exe closes giving me the following error: In mysql_stmt_prepare() id: 56, sql: "SELECT difficulty_entry_1, difficulty_entr y_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, fac tion_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_cl ass, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resista nce3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spe ll5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName , MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questIt em5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, fl ags_extra, ScriptName FROM creature_template WHERE entry = ?" DatabasePool world NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors. According to similar issues I've browsed for, most ppl point that the cause is that i'm missing sql updates but im 100% SURE I did not miss a single update file, and unfortunally no SQLDriver.Log file is being generated so I have no other ways to know exactly what the problem is. So any help is appreciated, thanks.
  4. Interesting! Should I execute this in my main source folder?
  5. Greetings community, Im wondering if there is a way so that, when I clone the trinity source, I can do it from an specific date or commit number, for.example. Clone the source updated up to Jan-31, (It's February now) so that i can avoid certain recent updates that have been breaking important stuff in the game. Thanks in advance.
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