htorbov
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htorbov last won the day on November 9 2015
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Hey, guys! What are the plans for BoA? Is the Master Branch going to be updated to 8.0.1? Regards, Hristo.
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Got it. As far as I see in Github, the main problem is the database, since we already have the game content. Too bad we can't get it from Blizzard I'll stick to 3.3.5a then. I won't bother to look for "repacks", since it seems, that the good people from TrinityCore are the only ones who are working on private server solution.
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I've successfully installed and started the 3.3.5 branch on my Linux server, since the documentation said, that it's best for beginners. But what about the 7 branch? Is it stable? It says that it's not for production, but I see a lot of stuff in there. Isn't it ready?
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Stuck at connected / infinite loop / login issues / battle.net
htorbov replied to CFGhost's topic in Help and Support
I'm not 100% sure, but when I've re-compiled everything and updated the client, it worked. Also, it seems that the DB updater doesn't work, since when I use it, the gamebuild in realmlist table stays 20444. Thanks for the help anyway.- 717 replies
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- tdb 52
- worldserver 10061
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Stuck at connected / infinite loop / login issues / battle.net
htorbov replied to CFGhost's topic in Help and Support
I'm pulling latest TrinityCore branch, and use automatic database updates, and connection_patcher for Win32. When I try to connect to the server, it authorises me, but right before the realm selection it disconnects me with the message "You have been disconnected from the server.". I don't see anything in the standart log files. UPDATE: On another computer, it gives error #112. I'm sure that the source and DB are the latest, I'm just not sure about the data. Is it possible to be a data problem?- 717 replies
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- tdb 52
- worldserver 10061
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Everything works fine for now :-)
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I'm doing a test developing server with 4 realms: 1 | 3.3.5 (Trinity) 2 | 4.3.4 (Trinity) 3 | 5.4.8 (SkyFire) 4 | 6.2.2 (Trinity) I've managed to run 3.3.5 and 6.2.2 with one auth database, but 4.3.4 and 5.4.8 are not compatible, so I'll have to run multiple authservers on different ports.
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I'm a little bit confused. Do I have to run authserver (3.3.5) and bnetserver (6.x) with a same auth database in order to make them as two realms, or I can do this only by bnetserver (6.x)? I'm asking this, because it seems, that clients < 6.x are using different port, and I think I should run both. Thanks.
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I'm sorry, I've misspelled the version, I meant 4.3.4.
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From where I can find TrinityCore 4.3.4 Source? I can't find it on GitHub, I was searching a lot, all day. I have the DB, I need only the source. Thanks.
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I get the following error while compiling on El Capitan: /Users/*******/TrinityCore/src/server/game/Server/Packets/BattlePetPackets.cpp:84:18: fatal error: use of overloaded operator '<<' is ambiguous (with operand types 'WorldPacket' and 'size_type' (aka 'unsigned long')) _worldPacket << Pets.size(); UPDATE: Since zlib wasn't in the El Captain's default homebrew repo, I had to brew tap homebrew/dupes, in order to add it, and then install it - after that, the build went fine.
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Hi, Where I can find the GM commands for 6 branch? I see this list http://collab.kpsn.org/display/tc/GM+Commands, but for example, I can't see the "bnetaccount create" command. Also, when I try "account onlinelist", I see this message "Your account level is: 3; Security Level: Lowest level: No Email input required.". Thanks!
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I've installed Visual Studio Community (strictly followed the wiki) and it worked! Thanks for this wonderful software!
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Aah that's bad. Nevermind, I'll install it again. So what might be the problem? The CMake version?
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The latest - 3.1.0. I now uninstalled the VS 13 and I'm installing VS 10 to try again.