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Shin

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Shin last won the day on November 27 2020

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  • Birthday 04/28/1992

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  1. https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers#disclaimer-for-fellow-developers Disclaimer for fellow developers IF YOU ARE A WOW EMULATION ENTUSIAST, READ THIS BEFORE PROCEEDING Here I'm trying to explain things in a simple way, so what you are going to read might not be 100% technically accurate/detailed but I really did my best to put things in simple words in order to make it understandable for non-developers. For example: I'm aware of GPL not being exaclty like AGPL and I'm aware of the ASP loophole issue I know that MaNGOS comes from WoWDaemon and I know that "MaNGOS" wasn't the only piece but to be fair I should mention other projects of the MaNGOS ecosystem such as ScritpDev2, UDB; I'm also aware that MaNGOS wasn't the only WoW emulator back in the days (sorry Antrix/Ascent/Arcemu guys! it is absolutely not my intention to belittle your work) and I'm probably aware of whatever else you might find not 100% accurate from my article. HOWEVER... I just didn't want to make my story more technical than it already is, in order to make any random WoW player understand my point. This is NOT supposed to be an accurate story of WoW emulation. This is just supposed to make non-technical people aware of what's going on behind private servers, as nowadays most of them run on MaNGOS-based cores.
  2. I wrote an article explaining why I hate most of the World of Warcraft private servers. This is my personal opinion and if you are a developer I ask you to read the disclaimer first. I'd appreciate your feedback about it, enjoy! https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers/blob/master/ENGLISH.md
  3. Since using LUA one can write code for both the WoW client and the server (using Eluna), I thought it would be interesting to know that whenever you used LUA before, you can now use TypeScript thanks to this transpiler: https://typescripttolua.github.io/ A generic TypeScript to Lua transpiler. Write your code in TypeScript and publish Lua! TypeScript is a modern language. According to Stackoverflow it was one of the most loved languages of 2018. I've been using it a work and I'm quite happy with it.
  4. it can't find libmysqlclient_r.dylib, so you need to check where it's located and change your -DMYSQL_LIBRARY param accordingly during step "5) Generate the XCode project files"
  5. sorry but there is no record about the presentation and unfortunately the thesis is written in Italian
  6. It's been almost 10 years that I'm into WoW Emulation, I can still remember the first times when I was 15 playing with the old MaNGOS. At that time I knew almost nothing about the world of programming. Now I'm 24, I work as software engineer and I'm proud of the many things that I learned thanks to the WoW emulation, that helped me a lot. A while ago I decided to make my Computer Science Master's Degree thesis about "Open Source Server Applications for MMORPG" which is about MaNGOS and TrinityCore, and the PvP statistics system that I've created for those applications. The degree was a big success and I scored the maximum grade! That is me (on the left) the day of the degree, during the speech about the thesis: I'm glad to be part of this community built by passionate people willing to share their skills with others, I always appreciated the spirit of the open source behind the WoW emulation projects and I'm writing this just to thank you all guys, for having created this awesome atmosphere during all these years!
  7. Looks like a good idea, maybe providing a documentation regarding the format of the files that need to be parsed can help a lot whoever is going to implement this
  8. there is a work in progress: https://github.com/LuigiElleBalotta/TrinityCoreNET I guess you can help @gegge with the development
  9. you need to set the following cmake param: -DMYSQL_LIBRARY=/usr/local/mysql/lib/libmysqlclient_r.dylib \ with the correct path of your libmysqlclient_r.dylib which evidently is not located under /usr/local/mysql/lib/ in your machine.
  10. you may be interested in this topic: https://community.trinitycore.org/topic/10536-trinitycore-as-a-true-mmo-framework/
  11. Thanks for your words! PS, about: This is a good place to learn!
  12. @vemigod from the directory of your TrinityCore sources. Example: git clone https://github.com/TrinityCore/TrinityCore.git cd TrinityCore now if you want to compile 3.3.5, just type: git checkout 3.3.5
  13. just switch to 3.3.5 branch: git checkout 3.3.5 and build using: xcodebuild -target install -config Release
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