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Shin

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Shin last won the day on April 1 2017

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About Shin

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    DB Dev
  • Birthday 04/28/1992

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    Italy

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  1. Since using LUA one can write code for both the WoW client and the server (using Eluna), I thought it would be interesting to know that whenever you used LUA before, you can now use TypeScript thanks to this transpiler: https://typescripttolua.github.io/ A generic TypeScript to Lua transpiler. Write your code in TypeScript and publish Lua! TypeScript is a modern language. According to Stackoverflow it was one of the most loved languages of 2018. I've been using it a work and I'm quite happy with it.
  2. it can't find libmysqlclient_r.dylib, so you need to check where it's located and change your -DMYSQL_LIBRARY param accordingly during step "5) Generate the XCode project files"
  3. sorry but there is no record about the presentation and unfortunately the thesis is written in Italian
  4. It's been almost 10 years that I'm into WoW Emulation, I can still remember the first times when I was 15 playing with the old MaNGOS. At that time I knew almost nothing about the world of programming. Now I'm 24, I work as software engineer and I'm proud of the many things that I learned thanks to the WoW emulation, that helped me a lot. A while ago I decided to make my Computer Science Master's Degree thesis about "Open Source Server Applications for MMORPG" which is about MaNGOS and TrinityCore, and the PvP statistics system that I've created for those applications. The degree was a big success and I scored the maximum grade! That is me (on the left) the day of the degree, during the speech about the thesis: I'm glad to be part of this community built by passionate people willing to share their skills with others, I always appreciated the spirit of the open source behind the WoW emulation projects and I'm writing this just to thank you all guys, for having created this awesome atmosphere during all these years!
  5. Looks like a good idea, maybe providing a documentation regarding the format of the files that need to be parsed can help a lot whoever is going to implement this
  6. there is a work in progress: https://github.com/LuigiElleBalotta/TrinityCoreNET I guess you can help @gegge with the development
  7. you need to set the following cmake param: -DMYSQL_LIBRARY=/usr/local/mysql/lib/libmysqlclient_r.dylib \ with the correct path of your libmysqlclient_r.dylib which evidently is not located under /usr/local/mysql/lib/ in your machine.
  8. you may be interested in this topic: https://community.trinitycore.org/topic/10536-trinitycore-as-a-true-mmo-framework/
  9. Thanks for your words! PS, about: This is a good place to learn!
  10. @vemigod from the directory of your TrinityCore sources. Example: git clone https://github.com/TrinityCore/TrinityCore.git cd TrinityCore now if you want to compile 3.3.5, just type: git checkout 3.3.5
  11. just switch to 3.3.5 branch: git checkout 3.3.5 and build using: xcodebuild -target install -config Release
  12. To be honest I don't use Windows so I don't know how to enable MCRYPT on WAMP. Let's google it, I'm sure you will find a lot of answers about it: https://www.google.it/webhp?q=enable+mcrypt+wamp+server#safe=off&q=enable+mcrypt+wamp+server
  13. Of course there is, there is LAMP on Linux and WAMP on Windows. And Mac there is already PHP installed, you have just to enable it. E.g. it's very easy to install everything needed to run the TC-JSON-API on Ubuntu, just by installing LAMP and enabling MCRYPT. You just need to google these things, feel free to ask if you are in trouble.
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