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Taaboy

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Taaboy last won the day on June 20 2017

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  1. Here is mine, core is working and i attach the gt folder zipped . TrinityCore rev. cf5aa01be7ee+ 2017-06-18 22:17:48 +0200 (master branch) (Win64, Release, Static) (worldserver-daemon) <Ctrl-C> to stop. ______ __ /\__ _\ __ __/\ \__ \/_/\ \/ _ __ /\_\ ___ /\_\ \, _\ __ __ \ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \ \ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \ \ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \ \/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \ C O R E /\___/ http://TrinityCore.org \/__/ Using configuration file C:/TCSPLegion/worldserver.conf. Using SSL version: OpenSSL 1.0.2j 26 Sep 2016 (library: OpenSSL 1.0.2j 26 Sep 2016) Using Boost version: 1.63.0 Process priority class set to HIGH Opening DatabasePool 'tdb_auth'. Asynchronous connections: 1, synchronous connections: 1. DatabasePool 'tdb_auth' opened successfully. 2 total connections running. Opening DatabasePool 'tdb_characters'. Asynchronous connections: 1, synchronous connections: 2. DatabasePool 'tdb_characters' opened successfully. 3 total connections running. Opening DatabasePool 'xworld'. Asynchronous connections: 2, synchronous connections: 2. DatabasePool 'xworld' opened successfully. 4 total connections running. Opening DatabasePool 'xhotfixes'. Asynchronous connections: 1, synchronous connections: 1. DatabasePool 'xhotfixes' opened successfully. 2 total connections running. Updating Auth database... >> Auth database is up-to-date! Containing 6 new and 97 archived updates. Updating Character database... >> Character database is up-to-date! Containing 5 new and 67 archived updates. Updating World database... >> World database is up-to-date! Containing 83 new and 1910 archived updates. Updating Hotfixes database... >> Hotfixes database is up-to-date! Containing 6 new and 104 archived updates. Realm running as realm ID 1 Using World DB: TDB 720.00 Added realm "Trinity" at 127.0.0.1:8085. Using enUS DBC Locale BaseMapLoadAllGrids enabled, but GridUnload also enabled. GridUnload must be disabled to enable base map pre-loading. Base map pre-loading disabled Missing name MonsterSight in config file C:/TCSPLegion/worldserver.conf, add "MonsterSight = 50.000000" to this file Will clear `logs` table of entries older than 600 seconds every 2 minutes. Using DataDir f:\legiondata/ WORLD: MMap data directory is: f:\legiondata/mmaps VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 0 VMap data directory is: f:\legiondata/vmaps Missing name Guild.SaveInterval in config file C:/TCSPLegion/worldserver.conf, add "Guild.SaveInterval = 15" to this file Loading Trinity strings... >> Loaded 1065 trinity strings in 2 ms Initialize data stores... >> Initialized 213 DB2 data stores in 4088 ms Loading hotfix info... >> Loaded 0 hotfix info entries. Closing down DatabasePool 'xhotfixes'. Asynchronous connections on DatabasePool 'xhotfixes' terminated. Proceeding with synchronous connections. All connections on DatabasePool 'xhotfixes' closed. >> Loading Cinematic Camera files >> Loaded 34 cinematic waypoint sets in 4 ms >> Initialized 27 GameTables in 8 ms Loading SpellInfo store.. gt.7z
  2. Possible with extract the db2 and export the tables for example(sql/json/csv) with WDBX Editor (Link https://github.com/WowDevTools/WDBXEditor) ItemSparse.db2 is example has 99k + Rows ,but i think that is only the tip, there is plenty of other item*.db2 files maybe required to link for all the info.
  3. Actually i got the same error and others,what i did was deleted my cache folder this time. i then went and login to retail and swap to a few toons, logout and redid extraction. All extraction extracted as it should be with no errors. My worldserver core starts OK now.
  4. Taaboy

    Build

    Outdated they are ATM Newest Build = 23852
  5. I have come across this before, in a previous emu, check wtf/config and check what that are set at for example : SET portal "US" SET textLocale "enUS" SET audioLocale "enUS" and the base size of WOW retail Legion around 50 to 51 gig for enUS, also just remember if you do it now and update to 7.2 patch the map extractors may or may not work till the core has been updated, someone else may have more info on that subject. This may or may not help, but i found if the download is not complete , and streams to finish while in game that also may cause a problem. I did notice in playing on a free account , then upgrade to sub's then upgraded to legion , there was a another 2 gig approx update 7.1.5, might have been more but i set it before going to sleep, Hope it helps and there maybe others that could also help.
  6. Your Structure, for example of mine looks like this , and yes I haved compiled and moved to a new folder out of the build folder and renamed the files of the conf files. and followed these instructions https://trinitycore.atlassian.net/wiki/display/tc/Server+Setup Good Luck , hope this helps. Taaboy
  7. Thank you Shauren for setting it straight, is there any other place where we can find out what is and isn't implemented , because it would be great to have a system that is easy access , and not by looking thru the 1000's problems in the GitHub is daunting and having and for other people to help out with the project , in anyway there is no indexing of what people in dev team is working on or not, also seems that the dbase which isn't a concern to you all dev's script writing , but with over 70k of errors , which include scripts with defunct spells, items, creatures and objects. With defunct quests creatures loot spells that are all brought forward from 3.3.5 dbase. Offtopic it went but like this to be more talked about in a forum. And Helping out well I have already with the dbase I am running have fixed abit over 16k of errors but would like to help with that more. TAABOY
  8. What Aokromes is trying to say is the currency is a item, for example in the console of the worldserver you type .lookup item Timeless Coin and the echo output should = this TC>.lookup item Timeless Coin 101537 - Timeless Coin 104014 - Pouch of Timeless Coins 104034 - Purse of Timeless Coins 104035 - Giant Purse of Timeless Coins so you add the item number to your creature loot table , with all the other trimmings. So the Entry will the creature EntryID , Item will 101537 , 0 , Chance will as you set , questrequired as stated 1/0 , Lootmode 1 ,0 ,Min 1 max 1 , then comment what item it is for future reference. This output was from the master version it may have different output for 3.3.5
  9. Thank you.. Yes I have and that off many others from Vanilla/BC/WOTLK/Cata/MOP EMU's now Legion, And the spawndist and movement are not even close to the retail versions. I have played since the start of wow and still play to this day(Current Legion Version) I do this as a project to keep my mind supple. Testing with range finder addon from new spawns in retail and watching the numbers and random movement. TC 3.2.5a DB Spawndist/movement Still needs more work TC Master DB Spawndist/movement Needs complete overhaul (Spawns / Waypoints / deprecated creatures /replace with new versions) OFFTOPIC : But need to be talk somewhere else, no good doing scripts when spell and mobs have different ID's/Models and deprecated value's ,if Dbase not upto date how are the hard working dev's suppose to fix with scripts if they don't have all the required information.
  10. A guide to Spawndist(To be more Blizlike) By TAABOY (DEC-2016) This is written for the people that are trying to find or experiment with the movement of creatures in the world for EMU WOW. With countless database backup reloads, and reading all information available on the net, with many different types of EMU's. I have summerized data, this is my opinion the best way about going about it. From this moment forward , following meaning will be used in this guide. Mobs = NPC/Creatures NPC = Guards / Trainers / Vendors / Questgivers. Creatures = all other mobs (including all other killable open world humaniods). The meaning of Spawndist in relation to wow emu's ,it is the distance the Mobs moves away from its original spawn location, so to make it more blizlike instead of statue like Mobs in the emu world , we add some movement. To do this we have to add a value to the creature table(spawnDist) and (Movementtype) . We can just go blanket sql on all the Mobs, but i have found that can cause massive problems for nearby/limited space or named/patrol Mobs. Can be said that blanket entry in creature table for certain creature id entry is possible if limited to 5 or 10 yard radius ,but only after checking that you are not going to stuff up entries that have waypoint attach creatures with the same creature id entry in the creature table. There are exception to everything but waypoints is a different subject and not covering this here. Creature Table: Spawndist = 1 to 100 Yards. Movementtype = 0(Standstill) 1 (Random movement inside the spawndist radius) 2(Waypoint Movement) . Creature_Template Tables: InhabitType = 0(Ground) 2(Water/Swim) 4(Flying) 8(Rooted) Hoverheight = Distance From spawned location height ,effects mostly flying mobs ,Setting 1/2/3 in table. (example = Vulture flying in the air instead of flying along the ground), (More Data required for Flying NPC Patrols). Movementtype = (Don't Play with it unless you know what you are doing, as this is supposing to set all entries of that creature to override the setting in creature GUID). More Details can be found here https://trinitycore.atlassian.net/wiki/display/tc/creature_template Recommended for Novice's don't play with the NPC movement's, some have waypoints and you will stuff them up and if you complain to the DEV's they are not going to help you. So to make this easy, it is best that you make some macro's and mount up ride around to every creature and set spawndist manually for the locations that they reside to and not to break creatures that have waypoints attach to them. macro command : set different distances for example: .npc set spawndist 5 People have asked me to put up the spawndist that i have done for most of my Cata world but then realised that all EMU's are different and Version of release's with different GUID's in the creature table of the database. So i have written this guide to help the others out there to do this for themselves in game for the novice and with some entries into the database if required for the more knowledgeable. For additional information not covered or want to add, please comment and if you want to RANT B.S you have the right too but back up your comments. IMPORTANT INFORMATION BACKUP YOUR DATABASE BEFORE DOING ANY CHANGES. IMPORTANT INFORMATION BACKUP YOUR DATABASE BEFORE DOING ANY CHANGES. IMPORTANT INFORMATION BACKUP YOUR DATABASE BEFORE DOING ANY CHANGES. Thank you for reading TAABOY P.S Also like to thank the people out there that i have read some information from, but as this information i have read is up to 3 to 5 years old i can't say they are still active.
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