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LordPsyan last won the day on June 9 2015

LordPsyan had the most liked content!

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About LordPsyan

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    Advanced Member
  • Birthday 10/10/74

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    not in years
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    5497276 but I dont use it
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    people use this?
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  • Interests
    Beer, cigs, women.... got no time for any of those, cept cigs... All my time is spent here or with my kids.

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  1. Compile or cmake problems

    What exactly is different between 16 and 17? is it an updated gcc? updated cmake? I want this to still work with debian 8, since I am in no mood to update all my websites to php7 at this time. Working on it slowly, but I don't really have time for that...
  2. You can get bots easily. http://git.realmsofwarcraft.com I know, I charge for access, but it's a one time fee of $10 because the server it runs on is a dedicated server and it costs me to rent it. But it is lifetime access. @gerripeach I could not get that code to work. item not declared, auraeffect not declared. Guess not placing it properly, but I fixed my issue with the spell not counting all the way down to 0. Still am unable to get another spell cast when duration ends. Worst part is, this is the easy part. the rest of what I am attempting is going to be much harder...
  3. Thanks for this information. I will play around with this, and see if my master plan to dominate the world will come to pass....
  4. Not to bump this, but figured out how to set the timer. Now I need to set it to cast a spell if the timer runs out. During testing, however, the timer counted down to 4 seconds, then the spell vanished...
  5. I am trying to make a spell script, something I have never messed with before. Simply put, a spell is cast upon you when you touch an object. I have that working, since that is a game object script. it also adds a 30 second duration, which also works, but does not show the countdown timer like many other spells. I think this needs to be done in a spell script, instead of newSpell->SetDuration(30000); in gameobject script. I cannot figure out how to get the timer working, and then get another spell cast upon the player. I have this set in my spell script, so if the spell is removed by any other means, the script shouldn't do anything: if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) return; so to sum up my question: spell cast upon player. timer counts down 30 seconds, which gives player enough time to remove the spell, then at end of countdown, another spell cast upon player. Can anyone give me some sample code? I tried working with professor putricide spell codes, and the life bloom spell, but its just not triggering. Yes I added an entry in spell_script_names... Thanks.
  6. Failed to bind socket acceptor after restarts

    doing .server shutdown force 1 gives same result. my restarter runs every 10 seconds, but that doesn't matter. realm being down 30 seconds to 1 minute isn't a big deal, since my server is only for me and my kids and wife, but on a populated server 1 minute could be bad. I see no worldserver process running. Don't know what other information I can give.... Back to spell scripts lol
  7. Failed to bind socket acceptor after restarts

    I have the exact same issue with 335a running latest TC as of this post. Base core, no extras. Driving me nuts... Not running in screen, but on debian. I do have another worldserver running, but on a different port - 8085. this one runs on 8086 but both bind to
  8. in the 6.x sql updates folder are many updates for world, but creature table was changed... it is no longer `guid` but `ID`. many of the update files error do to this change. if you manually change guid to ID then you get fun errors like unknown column spawndist or movementtype. I am unsure when creature table was changed, but the structure is completely different now. I suppose it is possible I am importing the wrong sql files (unlikely) so here is one of the file names that error: 2014_10_22_00_world_from_335.sql There are other errors, such as ghost_zone column not in graveyard. Maybe I have done something wrong. I imported the full DB (had to do it via CLI because quest_template would time out) then all the hotfixes, then the world updates. is this backwards? EDIT: I did do it wrong. world updates first. but, there is still an error.rename table game_graveyard_zone to graveyard_zone.... both those tables are in the database already... haven't tried the hotfixes. Maybe there shouldnt be a seperate folder for hotfixes if they are needed, and should just be added to updates? I am eager to see how this new core works, and to help in any way I can. I do have a retail account if anyone needs me to get any information.
  9. Compile or cmake problems

    OK besides the fact of being lazy, and not knowing what you are doing, why are you using Plesk in the first place? it can all be done manually, and then you don't have to pay 20-50 per 30-100 user license per month. Second, if you are still on debian 4 it is time to upgrade. I don't have any of these problems on debian 5 64bit with or without plesk. I would guess it isn't server4you it is most likely a pebcac error. At least in this post you are providing a little more information... unlike your last.