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Showing results for tags 'custom'.
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I am trying to make a spell script, something I have never messed with before. Simply put, a spell is cast upon you when you touch an object. I have that working, since that is a game object script. it also adds a 30 second duration, which also works, but does not show the countdown timer like many other spells. I think this needs to be done in a spell script, instead of newSpell->SetDuration(30000); in gameobject script. I cannot figure out how to get the timer working, and then get another spell cast upon the player. I have this set in my spell script, so if the spell is removed
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Hello once again community! Thanks for all ur help so far, it's really appreciated.. I'll pull out another hand to get caught! ... So my problem is that I can easy buff / nerf a creature npc through World.conf and edit the rates on HP, AP damage, melee damage and so on... Look at: Uploaded Images to see an example! So my question is am I able to burf nerf specific creature spell to do less / more dmg and how so? An example could be Razorscale's Devouring Flame! Thanks guys
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Hi there, could I get some help, in the topic. Just to get some backstory, I have a custom trinitycore 3.3.5a server with many custom models, zones, etc. I succesfully created custom graveyards in zones like Pandaria and Draenor (the ones from Kronixusa), following this tutorial.http://www.model-changing.net/tutorials ... graveyard/I have created graveyards for custom zones in Custom maps and in deserted zones like Hyjal that have no graveyards. HOWEVER, I foudn out that none of the graveyards work in Northrend and if I die there, I will just get ported to westfall or barrens. I dont know how
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- custom
- graveyards
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