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About Billy

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  1. Hello all, after going through the core set up for Win, I noticed the wikki says I should have bnetserver.pdb and worldserver.pdb files in my build folder. I do not have those two files. I compiled using VS 2017. I also noticed that it says I need those two files for the 3.3.5 server as well, but I have never seen those 2 files in my 3.3.5 build folder before. Are those 2 files for OS's other than Winblows or did I miss something? I am currently trying to get the master branch up and running.
  2. Does the CATA worldserver.conf have it's realm id set to 3 as well?
  3. Are you trying to access WotLK with a CATA client?
  4. Yes, but make sure both worldserver.confs point to the same auth database. You'll run 1 authserver and 2 worldservers.
  5. In the CATA worldserver.conf, change: LoginDatabaseInfo = ";3306;Trinity;********;cata-auth" to point to the WotLK auth database. LoginDatabaseInfo = ";3306;Trinity;********;auth" and it should work then.
  6. Are the ports open on the router?
  7. Which client are you using? CATA or WotLK?
  8. Restart authserver, then start up your worldservers.
  9. In the auth database, go to realmlist. Add a new row for the second server, fill in the new row like the first one only use your second servers properties like port number, ip address, and change gamebuild to the client your second server uses. Once your database is done, you should be able to start authserver and both worldservers.
  10. Yes, but you still need to add your second realm to the authserver.conf so it'll know it's available. Fill it in just like you did for the first one, only this time use the info for your second realm.
  11. What I've done in the past was use only WotLK's authserver, set both realms in the conf file, then in the database auth, realmlist table add one for CATA using the port and IP number of your CATA server. Be sure to change the gamebuild table to reflect CATA's gamebuild. When your finished you should have a listing for both WotLK and CATA. That realmlist table has all the info to connect to the second server already in it, and the gamebuild will put you into the correct server. This eliminated the need to try and run 2 authservers for me, pehaps it'll help you as well.
  12. Thanks CDawg, Since pulling today, TrinityCore rev. 60ac53ff0733 2016-11-25 11:54:38 -0200 (3.3.5 branch) (Win64, Release, Static) (worldserver-daemon) Problem seems to be fixed now. Can close this thread.
  13. When a defias pillager starts to flee from the battle, it starts casting fireball while running away. Anybody else having that happen? Forgot to add this: TrinityCore rev. b333c92d0cfb 2016-11-20 23:28:35 +0100 (3.3.5 branch) (Win64, Release, Static) (worldserver-daemon)