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When taking quests, NPC text is in French (witch is what I want) but when checking or completing, text become in English.
screens: quest proposal - quest validation
Does anyone have a clue how to change it to French only? (and what in the world have I done for it to be like this?)
So i guess it is pretty obvious about what am i going to ask =)
Problem is, previousle we could just sha1 username and password separated by colon and here is the sha_pass_hash.
The problem i am facing right now, is that according to https://github.com/TrinityCore/TrinityCore/blob/86b98686a95e23247ecb774fb23ecd5b8d94b97b/src/server/game/Accounts/BattlenetAccountMgr.cpp#L177 Trinity now uses SHA256, so the hashes do not match anymore. The thing is, password length in database is 40 symbols (exactly as many as in sha1 hash), but sha256 hash length is 64 characters long. I am confused...
I've tried to recreate whole "Cryptography" thing on PHP but, guess what, failed.
Can somebody explain me how the password is generated nowadays?
Thank you for your attention.
I have searched all over the forums and can't find anything that exactly matches this.
I can connect fine to the server using my windows client, but when I try to connect using my mac client it immediately bounces back stating "You have been disconnected from the server".
I have the correct IP address in the config.wtf (And realmlist in the DB) but still can't connect.
I of course can't apply the connection patcher, because the EXE isn't mac compatible.
Is there something else I need to do to connect with mac?
Here is my connection.log if it helps (NOTE that the ".logon.battle.net" I can't get rid of... there is no where config.wtf that has that).
3/14 13:10:21.966 Login program=WoW platform=Mc64 locale=enUS 3/14 13:10:22.097 Component WoW.Mc64.20886 3/14 13:10:22.097 Component WoW.base.20726 3/14 13:10:22.099 Battle.net is Component Bnet.Mc64.37165 3/14 13:10:22.099 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 3/14 13:10:22.145 Failed to resolve “188.8.131.52”.logon.battle.net 3/14 13:10:22.145 LOGIN: state: LOGIN_STATE_FAILED result: DISCONNECTED 3/14 13:10:22.145 Login program=WoW platform=Mc64 locale=enUS 3/14 13:10:22.145 Component WoW.Mc64.20886 3/14 13:10:22.145 Component WoW.base.20726 3/14 13:10:22.154 Battle.net is Component Bnet.Mc64.37165 3/14 13:10:23.298 Client Disconnect due to reason:8 3/14 13:12:54.053 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 3/14 13:12:54.073 Failed to resolve “192.168.1.130”.logon.battle.net 3/14 13:12:54.151 LOGIN: state: LOGIN_STATE_FAILED result: DISCONNECTED 3/14 13:12:54.151 Login program=WoW platform=Mc64 locale=enUS 3/14 13:12:54.173 Component WoW.Mc64.20886 3/14 13:12:54.173 Component WoW.base.20726 3/14 13:12:54.308 Battle.net is Component Bnet.Mc64.37165 3/14 13:12:54.309 Client Disconnect due to reason:8
Does anyone mess with this particular flavor? I installed a new Debian 8.5 server, nothing but the basics. I installed the needed packages, setup a git clone for brand trinity-wotlk-ai (3.3.5), and tried to compile. I can compile this on Windows, but not linux. I can, though, compile the normal trinity build. I tried this a few days ago but not sure which commit/build as I deleted it once I knew I could at least compile it. (sorry!)
I didn't really look through the build logs on Windows since it compiled fine, but I assume the issues below are existent there as well, but just don't stop it from finishing. In linux, I'll see warnings from compiling some of it, but then it gets all the way to 100% progress then dumps the whole thing.
Here's the output of cmake - http://pastebin.com/c96LMDBE
Here's the output of make (errors/warnings only) - http://pastebin.com/tUH1L0bn
This server is a virtual machine, 22 cores and 32GB memory. The commit I'm grabbing for mangosbot is 9fefd30dabd9d5e8be82651e288feeb9b5025c22 and I also tried the previous, which is 55b583d1726fe70d55c4b9efab476d3fa0710ae4 and got the same errors.
The directions for mangosbot were to clone whatever branch you want for it, then follow the same directions for compiling/installing TrinityCore. I went through these step-by-step and cannot find anything else I could do. Anyone have any ideas? I'm with limited coding knowledge.
Note - I also tried Ubuntu 16.04, as well as Fedora (23 I think? whatever is the latest at this point) and got the same compile errors on those as well.