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[SOLVED][CMake][Ubuntu] Configuring incomplete, errors occured.


Nether
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I followed the guide on how to install the core on Linux, but while configuring CMake I got this error: 

  1. netherblood@Nether:~/absolutely-hopeless-server/build$ cmake ../ -DCMAKE_INSTALL_PREFIX=/home/netherblood/server -DCONF_DIR=/home/netherblood/server/etc -DTOOLS=1 -DWITH_WARNINGS=1
  2. -- Detected 64-bit platform
  3. -- UNIX: Using default library directory
  4. CMake Error at cmake/platform/unix/settings.cmake:14 (configure_file):
  5.   configure_file attempted to configure a file:
  6.   /home/netherblood/absolutely-hopeless-server/cmake_uninstall.cmake into a
  7.   source directory.
  8. Call Stack (most recent call first):
  9.   cmake/macros/CheckPlatform.cmake:13 (include)
  10.   CMakeLists.txt:58 (include)
  11.  
  12.  
  13. -- Configuring incomplete, errors occurred!
  14. See also "/home/netherblood/absolutely-hopeless-server/CMakeFiles/CMakeOutput.log".
  15. netherblood@Nether:~/absolutely-hopeless-server/build$
Attached is the log.
 

CMakeOutput (1).log

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    • By PavelFreeman
      Hello, I want to compile Trinity, but I get this errors...

      Did everything according to the documentation (https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130077/Installation+Guide) for Windows 10.

      Visual Studio 2019.
    • By Rochet2
      A lot of people have asked how to debug so I made this short guide on how to set up debugging.
      This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux.
      This will not explain the basics of debugging. You can google those or play around with the debugger to learn.
      Here are a few videos that explain how to actually debug after setting debugging up on visual studio: https://youtu.be/0ebzPwixrJA and linux: https://www.youtube.com/watch?v=sCtY--xRUyI

      This guide contains multiple guides. Each list of bullet points is it's own guide.
      Make sure you can run the server normally before trying to debug.

      Windows:
      On Windows before anything you should check these
      - Before debugging or making crashlogs etc. with Visual Studio you must compile the core in "Debug" instead of "Release". You can select this in "Build>Configuration Manager" or at the top of Visual Studio window http://i.imgur.com/5oHd59j.png
      - You also need to move the new pdb files generate by compiling in debug mode on Visual Studio from the compile output folder (bin) to your server folder - these files contain information needed for debugging.
      - It is assumed that Solution Explorer is open. Open it by selecting "View>Solution Explorer" in Visual Studio http://i.imgur.com/hkW6Gk0.png
      -- You may want to click on the Home icon to reset the view on Solution Explorer http://i.imgur.com/N8UPwDh.png
      - You can place breakpoints in Visual Studio editor by right clicking a line of code and selecting "Breakpoint>Insert Breakpoint" http://i.imgur.com/L2TxBVG.png
      - At the top of the window you should see controls for stepping and continuing when you have started to debug.
      - Here is a video showing the basic Visual Studio functionality https://www.youtube.com/watch?v=Ijdk4z8-2OI
      Fastest way to debug on windows. This is the easiest way to start up debugging a script.
      - Start the authserver and worldserver normally
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In Visual Studio at the top select "Debug>Attach to process...>worldserver.exe" and click "Attach" http://i.imgur.com/jDEI2Hq.png
      - You are now debugging
       
      The second slower way of debugging on windows. This is useful for debugging something that occurs in the startup of the server.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Set as StartUp Project" http://i.imgur.com/wvMzeRA.png
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties you should go to "Configuration Properties>Debugging" and edit "Working Directory" to point to the server folder. For me this is the default compile folder so I use "$(OutDir)" http://i.imgur.com/aRI29fB.png
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging". The server will start with debugging attached from the beginning http://i.imgur.com/cg1KJNw.png
      - You are now debugging
      Crashlogs on windows. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - After compiling the core in "Debug" instead of "Release" start up the worldserver and authserver
      - Reproduce the crash you have
      - In the server folder there is now a folder called Crashes that contains txt and dmp files. http://i.imgur.com/9eQIdql.png
      - You can open the txt files in text editors http://i.imgur.com/EH6R17E.png
      -- At the top of a txt file there is some information about your system and below it there is the Call Stack and below that there are Variables of each part of the call stack
      -- The Call Stack will tell you at the top what was the last function call before crashing and what function calls led to that function call.
      -- Next to the function names there is the file that the function is defined in and the line number the code was executing in that function.
      -- In the Variables section you can inspect variables that were present at each function call.
      -- Based on this information you are often able to see what crashed or get a better view of what you need to inspect more in your code.
      - The dmp file can be opened in Visual Studio
      -- Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      -- Drag and drop the dmp file to Visual Studio
      -- In the window that opens click to "Debug with Native Only" http://i.imgur.com/OgyU2kM.png
      -- In the window popup click "Break" http://i.imgur.com/4jDzqRn.png
      -- You are now in a state like you would have hit a break point in the code or a crash while debugging. You can inspect the call stack and the variables.
      Edit and continue on windows. When debugging this allows you to change the code and without restarting the server apply those changes so they actually work ingame.
      - Open TrinityCore.sln in Visual Studio. This is what you usually open when you want to compile the core
      - In solution explorer right click on worldserver and select "Properties" http://i.imgur.com/rTNEF9O.png
      -- In Properties select "Configuration Properties>Linker>General" and set "Enable Incremental Linking" to "Yes". http://i.imgur.com/caQqwN5.png
      -- In Properties select "Configuration Properties>Linker>Advanced" and set "Image Has Safe Exception Handlers" to "No". http://i.imgur.com/FYzN8Ks.png
      -- In Properties select "Configuration Properties>C/C++>General" and set "Debug Information Format" to "Program Database for Edit And Continue". http://i.imgur.com/pxQ6I8N.png
      - At the top of the window select "Tools>Options". In the Options select "Debugging>General" and in there select "Enable Edit and Continue", "Enable Native Edit and Continue" and "Require source files to exactly match the original version".
      - Compile the server for the changes to take effect.
      - Set up "The second slower way of debugging" (I did not test edit and continue on other configurations)
      - Start the authserver normally
      - Start the worldserver by selecting "Debug>Start Debugging".
      - Try edit a cpp file a little and save it.
      - At top of Visual Studio window select "Debug>Apply Code Changes" and wait until the changes are applied. Warning: it can take considerable amount of time for the changes to be applied. http://i.imgur.com/77pb58E.png
      - If you have issues, be sure to check the error messages in Output. You can view it by selecting "View>Output" http://i.imgur.com/4cIznW9.png
      - This guide was written based on https://msdn.microsoft.com/en-us/library/esaeyddf.aspx and https://blogs.msdn.microsoft.com/vcblog/2015/07/22/c-edit-and-continue-in-visual-studio-2015/
      Linux:
      First we need to compile the server in debug mode.
      - Compile the server with the cmake flag -DCMAKE_BUILD_TYPE=Debug

      Debugging on linux. You can debug on linux by using GDB.
      - Here is a good video about it: https://www.youtube.com/watch?v=sCtY--xRUyI
      - Basically you
      -- Start the authserver
      -- Start the worldserver by using "gdb ./worldserver"
      -- Enter breakpoints by using break command on gdb
      -- Use the run command on gdb to start the server
      -- You are now debugging
      - You may also be interested in using VScode or some other more visual debuggers. https://www.youtube.com/watch?v=B0xTgyCwsAo
      Crashlogs on linux. Once you have a way to reproduce a crash you can get a crashlog that can help you resolve it.
      - Take crashreport.gdb from /contrib/debugger from source folder and place it to your server folder
      - Start the authserver
      - Start the worldserver by using "gdb -x crashreport.gdb ./worldserver"
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      - There should be a backtrace.log in your server folder that contains information about the crash like the callstack and variables in each function call in the call stack
      - This guide was written based on https://github.com/TrinityCore/TrinityCore/blob/master/contrib/debugger/README
      Running valgrind on linux. This helps you find memory errors like invalid reads and writes and memory leaks.
      - Here is a good video about it: https://www.youtube.com/watch?v=fvTsFjDuag8
      - Basically you
      -- Start the authserver
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    • By Cantte
      Well ... today I was about to compile the trinity core version for WoW 4.3.4 of this repository "https://gitlab.com/trinitycore/TrinityCore_434". Download them and when you use the cmake, I generate the solution correctly. When I began to compile this went well until I got to the last step, when I was 90% practically.
      This was the error:
      Main.obj: error LNK2019: external symbol SSLeay_version unresolved referred to in the function "public: void __cdecl <lambda_4a2d53ce610f18dba0b4b4d6532c13a7> :: operator () (void) const" (?? R <lambda_4a2d53ce610f18dba0b4b4d6532c13a7> @@ QEBAXXZ)
      25> scripts.lib (cs_server.obj): error LNK2001: external symbol SSLeay_version unresolved
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_num external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_value external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved sk_pop_free external symbol referenced in the tcp_connect function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: outer symbol OPENSSL_add_all_algorithms_noconf unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_load_error_strings unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: unresolved external SSLv23_method symbol referenced in the ssl_auth_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_library_init unresolved referenced in the soap_ssl_init function
      25> gsoap.lib (stdsoap2.obj): error LNK2019: external symbol SSL_state unresolved referenced in the tcp_connect function
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_num_locks unresolved referred to in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_set_locking_callback unresolved referred to in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_THREADID_set_numeric unresolved referred to in the function "void __cdecl threadIdCallback (struct crypto_threadid_st *)" (? ThreadIdCallback @@ YAXPEAUcrypto_threadid_st @@@ Z)
      25> common.lib (OpenSSLCrypto.obj): error LNK2019: external symbol CRYPTO_THREADID_set_callback unresolved referenced in the function "void __cdecl OpenSSLCrypto :: threadsCleanup (void)" (? ThreadsCleanup @ OpenSSLCrypto @@ YAXXZ)
      25> common.lib (ARC4.obj): error LNK2019: external symbol EVP_CIPHER_CTX_init unresolved referred to in the function "public: __cdecl ARC4 :: ARC4 (unsigned int)" (?? 0ARC4 @@ QEAA @ I @ Z)
      25> common.lib (HmacHash.obj): error LNK2019: unresolved HMAC_CTX_init external symbol referenced in the "struct hmac_ctx_st * __cdecl HMAC_CTX_new (void)" function (? HMAC_CTX_new @@ YAPEAUhmac_ctx_st @@ XZ)
      25> common.lib (HmacHash.obj): error LNK2019: unresolved HMAC_CTX_cleanup external symbol referenced in the "void __cdecl HMAC_CTX_free (struct hmac_ctx_st *)" function (? HMAC_CTX_free @@ YAXPEAUhmac_ctx_st @@@ Z)
      25> E: \ Server-Wow \ TrinityCore_434-4.3.4 \ Build \ bin \ RelWithDebInfo \ worldserver.exe: fatal error LNK1120: 16 external unresolved
      25> Compilation of the "worldserver.vcxproj" project completed - ERROR.
      26> ------ Compile operation started: project: ALL_BUILD, configuration: RelWithDebInfo x64 ------
      26> Building Custom Rule E: /Server-Wow/TrinityCore_434-4.3.4/CMakeLists.txt
      26> CMake does not need to re-run because E: /Server-Wow/TrinityCore_434-4.3.4/Build/CMakeFiles/generate.stamp is up-to-date.
      ========== Compile: 23 correct, 3 incorrect, 0 updated, 0 omitted ==========
       
      And this is the original error in Spanish (since I use the compiler in Spanish)
       
      Main.obj : error LNK2019: símbolo externo SSLeay_version sin resolver al que se hace referencia en la función "public: void __cdecl <lambda_4a2d53ce610f18dba0b4b4d6532c13a7>::operator()(void)const " (??R<lambda_4a2d53ce610f18dba0b4b4d6532c13a7>@@QEBAXXZ)
      25>scripts.lib(cs_server.obj) : error LNK2001: símbolo externo SSLeay_version sin resolver
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_num sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_value sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo sk_pop_free sin resolver al que se hace referencia en la función tcp_connect
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo OPENSSL_add_all_algorithms_noconf sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_load_error_strings sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSLv23_method sin resolver al que se hace referencia en la función ssl_auth_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_library_init sin resolver al que se hace referencia en la función soap_ssl_init
      25>gsoap.lib(stdsoap2.obj) : error LNK2019: símbolo externo SSL_state sin resolver al que se hace referencia en la función tcp_connect
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_num_locks sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" (?threadsCleanup@OpenSSLCrypto@@YAXXZ)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_set_locking_callback sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" (?threadsCleanup@OpenSSLCrypto@@YAXXZ)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_THREADID_set_numeric sin resolver al que se hace referencia en la función "void __cdecl threadIdCallback(struct crypto_threadid_st *)" (?threadIdCallback@@YAXPEAUcrypto_threadid_st@@@Z)
      25>common.lib(OpenSSLCrypto.obj) : error LNK2019: símbolo externo CRYPTO_THREADID_set_callback sin resolver al que se hace referencia en la función "void __cdecl OpenSSLCrypto::threadsCleanup(void)" (?threadsCleanup@OpenSSLCrypto@@YAXXZ)
      25>common.lib(ARC4.obj) : error LNK2019: símbolo externo EVP_CIPHER_CTX_init sin resolver al que se hace referencia en la función "public: __cdecl ARC4::ARC4(unsigned int)" (??0ARC4@@QEAA@I@Z)
      25>common.lib(HmacHash.obj) : error LNK2019: símbolo externo HMAC_CTX_init sin resolver al que se hace referencia en la función "struct hmac_ctx_st * __cdecl HMAC_CTX_new(void)" (?HMAC_CTX_new@@YAPEAUhmac_ctx_st@@XZ)
      25>common.lib(HmacHash.obj) : error LNK2019: símbolo externo HMAC_CTX_cleanup sin resolver al que se hace referencia en la función "void __cdecl HMAC_CTX_free(struct hmac_ctx_st *)" (?HMAC_CTX_free@@YAXPEAUhmac_ctx_st@@@Z)
      25>E:\Server-Wow\TrinityCore_434-4.3.4\Build\bin\RelWithDebInfo\worldserver.exe : fatal error LNK1120: 16 externos sin resolver
      25>Compilación del proyecto "worldserver.vcxproj" terminada -- ERROR.
      26>------ Operación Compilar iniciada: proyecto: ALL_BUILD, configuración: RelWithDebInfo x64 ------
      26>Building Custom Rule E:/Server-Wow/TrinityCore_434-4.3.4/CMakeLists.txt
      26>CMake does not need to re-run because E:/Server-Wow/TrinityCore_434-4.3.4/Build/CMakeFiles/generate.stamp is up-to-date.
      ========== Compilar: 23 correctos, 3 incorrectos, 0 actualizados, 0 omitidos ==========
       
       
      Thanks.
    • By Ramboknife
      So I'm trying to set up a debugging process where I can see what functions are being called when I do certain things in game, that way I can hopefully locate exactly which functions in which cpp files might possibly be involved with the bug I'm trying to fix.  Is something like this possible?  I can get VS Code to launch my worldserver or attach to the worldserver process but beyond that I'm not getting any other information out of the Call Stack or anything when I make certain actions in-game.
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    • By Chuck
      https://pastebin.com/WxBuZkFH
      Windows 10 Computer, following the TrinityCore guide for 7.3.
      CMake always seems to be the trickiest part for me, but this time I can't find any useful info about the CheckPlatform file it can't find. I don't even know if that is the important error or if just fixing the MYSQL error is my problem. Unfortunately the instructions "Note: If MySQL is not found by CMake it is required to set MYSQL_INCLUDE_DIR = C:/mysql_libs/include and MYSQL_LIBRARY= C:/mysql_libs/lib_XX/libmysql.lib." don't seem to apply as I can't find anyplace in cmake asking for MYSQL_LIBRARY or MYSQL_INCLUDE_DIR, so I assume I need to fix the CheckPlatform problem first.
       
      Thanks in advance. 
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