I was wondering that would be nice if i can active the flying mounts in Azeroth allowing the players to use it in Orgrimmar for example.
So, here's my question: is there any way to do that in the server core side? I know that the game doesnt support flying mounts in Azeroth in the retail but i would like to do it (if its possible).
I've serched in the forum for it and didn't find anything about it.
Thanks for the help!
Placed several items in the AH today with the 24 hour setting to check with, restarted both world and auth servers, and the items placed in AH were no longer there, nor was there any mail for items sold or returned.
TrinityCore rev. 59682bbd9b33 2019-02-09 21:06:09 +0100 (3.3.5 branch) (Unix, RelWithDebInfo, Static) (worldserver-daemon)
Just finished download & compile fresh trinitycore 4.3.4 From : https://gitlab.com/trinitycore/TrinityCore_434/tree/4.3.4
Creating World database from : https://github.com/TrinityCoreLegacy/TrinityCore/releases
Downloading the lasted one & create new database named World
Navigate to my repo applying sql/updates/world/4.3.4
Trying to apply all updates but an error occurred while applying updates
And if i don't apply all updates the world is totally bugged and items/creature are missing.
Blink teleports through walls.
Mage "Blink" Spell Bugged - Spell Behavior:
-Goes through landhills, bumps in the ground or upward hill-climb. The player ends up falling down under/behind the map.
-Generating & Replacing old Cameras, maps, vmaps & mmaps did not help fix the issue.
-Does NOT go through objects, wall-objects, etc.
-When cast at a long staircase, the spell casts itself with the visual effect, and the player gets re-oriented one tiny micro-step backwards. (I assume this is normal behavior).
On a final note.. Blink was bugged around february, got fixed when i merged with Eluna at around March 9, 2018, and broke again on my second merge on July 29, 2018. Many spells got fixed (Mind control used to crash server, eye of kilrogg as well, hunter disengage spell was totally broken and had zero functionality), however, blink broke once again.