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By WalkerSh
Friends,
I am going through a big problem.
all maps in "BFa" are completely empty. (without "mobs", without "Npc's".
how can I enable world missions and all the content in "BFa". ??????????????????????
I looked everywhere on this subject, but I was unsuccessful.
I apologize, I am a beginner in the projects.
====================================================================
I am currently using this project. 8.3.0 (33369)
http://www.ac-web.org/forums/showthread.php?237071-World
updated to 8.3.7 (35662)
https://mega.nz/file/0dpmla4Q#4tKwrc-G9uhyxCkJozNwZp8Pr0ArgZmwO-ay7OCMvGw
Source project
https://github.com/TrinityCore/TrinityCore
====================================================================
My WorldServ.conf
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 7 - (Expansion 7)
# 6 - (Expansion 6)
# 5 - (Expansion 5)
# 4 - (Expansion 4)
# 3 - (Expansion 3)
# 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 8
#
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By arcaniafr
Hi,
i want implement lfg list but i want implement GroupFinderActivity.db2, GroupFinderActivityGrp.db2 and GroupFinderCategory.db2.
After add structure, meta, loadinfo, the core start but i ve this error :
thanks for help me :
struct GroupFinderActivityEntry
{
uint32 ID;
LocalizedString* FullName;
LocalizedString* ShortName;
uint8 GroupFinderCategoryID;
uint8 OrderIndex;
uint16 GroupFinderActivityGrpID;
uint8 MinLevel;
uint8 MaxLevelSuggestion;
uint32 Flags;
uint16 MinGearLevelSuggestion;
uint16 MapID;
uint8 DifficultyID;
uint16 AreaID;
uint8 MaxPlayers;
uint8 DisplayType;
};
struct GroupFinderActivityMeta
{
static DB2Meta const* Instance()
{
static DB2MetaField const fields[14] =
{
{ FT_STRING, 1, true },
{ FT_STRING, 1, true },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, true },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, false },
{ FT_INT, 1, false },
{ FT_SHORT, 1, false },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_SHORT, 1, false },
{ FT_BYTE, 1, false },
{ FT_BYTE, 1, false },
};
static DB2Meta instance(974813, -1, 14, 14, 0xB0090189, fields, -1);
return &instance;
}
};
struct GroupFinderActivityLoadInfo
{
static DB2LoadInfo const* Instance()
{
static DB2FieldMeta const fields[] =
{
{ false, FT_INT, "ID" },
{ false, FT_STRING, "FullName" },
{ false, FT_STRING, "ShortName" },
{ false, FT_BYTE, "GroupFinderCategoryID" },
{ true, FT_BYTE, "OrderIndex" },
{ false, FT_SHORT, "GroupFinderActivityGrpID" },
{ false, FT_BYTE, "MinLevel" },
{ false, FT_BYTE, "MaxLevelSuggestion" },
{ false, FT_INT, "Flags" },
{ false, FT_SHORT, "MinGearLevelSuggestion" },
{ false, FT_SHORT, "MapID" },
{ false, FT_BYTE, "DifficultyID" },
{ false, FT_SHORT, "AreaID" },
{ false, FT_BYTE, "MaxPlayers" },
{ false, FT_BYTE, "DisplayType" },
};
static DB2LoadInfo const loadInfo(&fields[0], std::extent<decltype(fields)>::value, GroupFinderActivityMeta::Instance(), HOTFIX_SEL_GROUP_FINDER_ACTIVITY);
return &loadInfo;
}
};
PreparedStatementBase::setBool ASSERTION FAILED: index < statement_data.size()
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By Смердокрыл
Hi!
How come a whole bunch of spells, for example rogue's Pistol Shot and Saber Slash, while obviously producing some sort of visual effect, are nowhere to be found in SpellXSpellVisual.db2? Is there another table responsible for them?
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By ChenMin
how to edit .db2 file ?which tool ? what's the name of the tool?
i have dbc editor ,but it can't open db2 file
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