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By Lenzork
Hey everyone!
I've starting with scripting on a Trinitycore Server and now i'm facing a little bit of a Problem. I've created a custom boss and sometimes when you attack the boss, the whole server crashes and sometimes it doesn't - other than that he works completely fine. So it's just the Problem, that sometimes the Server crashes on pulling him. So i think it has something to do with the Initialize i believe?
The Boss is on a custom instance map.
This is my first Boss script so i'm sorry when it's a bit messy.
Open the Spoiler for more Informations and the Script of the Boss:
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By xgamerninjax
Hello all, first time posting here and it's really got me scratching my head.
I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
Any help would be greatly appreciated, thanks!
3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
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By Elvis
when i excute worldserver.exe after config and import the database, the app crash and print the error log: ERROR 1054 (42S22) at line 21: Unknown column 'OptionID' in 'field list'.
my configuration is like this:
when i create the database, "my create_mysql.sql" is as follows:
GRANT USAGE ON * . * TO 'root'@'localhost' IDENTIFIED BY '123456' WITH MAX_QUERIES_PER_HOUR 0 MAX_CONNECTIONS_PER_HOUR 0 MAX_UPDATES_PER_HOUR 0 ;
CREATE DATABASE `world` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci;
CREATE DATABASE `characters` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci;
CREATE DATABASE `auth` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci;
GRANT ALL PRIVILEGES ON `world` . * TO 'root'@'localhost' WITH GRANT OPTION;
GRANT ALL PRIVILEGES ON `characters` . * TO 'root'@'localhost' WITH GRANT OPTION;
GRANT ALL PRIVILEGES ON `auth` . * TO 'root'@'localhost' WITH GRANT OPTION;
the authserver.conf is as follows:
LoginDatabaseInfo = "127.0.0.1;3306;root;123456;auth"
the worldserver.conf is as follows:
LoginDatabaseInfo = "127.0.0.1;3306;root;123456;auth"
WorldDatabaseInfo = "127.0.0.1;3306;root;123456;world"
CharacterDatabaseInfo = "127.0.0.1;3306;root;123456;characters"
in the code, the red word 'root' is 'trinity' originally, the red word '123456' is also 'trinity' originally.
and after i excute the worldserver.exe, the app print error log ang crash.
the results of worldserver.exe and authserver.exe is shown in the picture.
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By 939h
Hi,
The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 0
I restarted the server but it didn't help.
Thanks
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By Probie_Wan_Kenobi
I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
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