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Showing content with the highest reputation on 07/09/17 in all areas

  1. We started one and it didnt get enough support. We started working on the project by helping with reverse engineering some of the code from wrath so that authserver would be compatible with the TC branches. https://github.com/trinityclassic/trinityone It hasn't been touched in 3 years
    1 point
  2. .debug bg = Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. Or if in your case if you want to do a true 1 vs 1. You can temporarily modify world.battleground_template with min players per team to 1 for that particular battleground. https://trinitycore.atlassian.net/wiki/display/tc/battleground_template#battleground_template-MinPlayersPerTeam 1. .reload battleground_template 2. level 80+ alliance queue up for that BG. 3. level 80+ horde queue for the same BG.
    1 point
  3. @Halebawa I think I see your issue, when skimming across the images. more clearly. Your Trinity Realm in the DB needs to be set to 8085. It's at 3724. Port 3724 is your authserver. You mentioned you added a second realm, was that also at 3724? That needs to be 8086 or another port configured. Let me know.
    1 point
  4. You can manually modify the name after in the database and bypass the client.
    1 point
  5. Are you talking to me? i have tried 1.55.0 1.63.0 and 1.64.0 i also tried set (ENV{BOOST_ROOT} "C:\local\boost_1_55/63/64_0") in CMakeLists.txt
    1 point
  6. I noticed with 1.64.0 you have to set the paths yourself when it comes to cmake finding them but when I installed boost 1.63.0 it worked just fine cmake was able to see the paths so have you tried installing 1.63.0 of boost.
    -1 points
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