CDawg
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Everything posted by CDawg
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First and final error... The wiki has openssl 1.0.x only support plastered all over the place...
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I can help you configure optimal performance for your DB server, but I need to know details of your new server as well as what other services are running on the node. Shoot me a PM in IRC, or trinitycore PM (top right). You can't just share the mysql.conf. MySQL is configured for exactly that server based on the services running and especially hardware. I also use tools to help balance the correct amount of database usage (not too little, and not too much) I don't run JUST a worldserver on the node. It's a separate DB server dedicated for this very purpose as a DB server. Anyhow, you don't want to configure your machine with someone else's conf, that may have more/less memory, storage, etc.. you could do more harm than good, even if it's not noticeable at that very moment.
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The best way is to look at the commits from your last commit (6 mos. ago). There are so many changes. Especially since you know that you will have to re-extract mmaps, vmaps, etc...
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Thumbs up!
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The wow client for the latest MacOS (Sierra 10.12+) is really buggy, due to the internal certificate and the binary had to be modified so Mac would accept it. For this very reason Mac doesn't handle running old software well, and for obvious reasons Blizz is not going to issue an updated client to run Wrath . Your best bet would be to load Wine and install the windows version of enUS. I do however have an official 3.3.5a Mac client, but you have to jump through alot of hoops to get it to work. If you are running a desktop mac, then you might be lucky not to have video problems with it. However, I run the Mac client on my Macbook Pro 15" and the video display wont go higher than 1024x768. PM me if you really want the Mac version, but just remember you have been warned!
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HaHa. He wants an old core fixed now! now! now!
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I don't understand what that means... Just update your Trinitycore...
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over 100G? Something doesn't seem right. Mine is only 100kb (7.2x) extracting the DBCs took only about 7-9 minutes on my machine. Edit: Also, this is enUS version, correct?
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Stuck at connected / infinite loop / login issues / battle.net
CDawg replied to CFGhost's topic in Help and Support
@asio2890 what are your .conf settings? [hide your password] Your database looks fine, assuming your are on 3.3.5a. (you could also try setting your ip address rather than 127.0.0.1). But your worldserver.conf settings may be the issue.- 717 replies
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You have to help us first... What's the error, what is your configuration in your DB?
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We can always add them and submit a PR Not sure how many items that may need to be excluded.
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+1
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~/TrinityCore7/src$ grep -inr quest_tracker server/game/Handlers/QuestHandler.cpp:458: if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled There is a quest_tracker db, although I could not find it here: https://trinitycore.atlassian.net/wiki/display/tc/Characters where it should be... Be sure you have the config enabled.. https://github.com/TrinityCore/TrinityCore/blob/master/src/server/worldserver/worldserver.conf.dist#L997 But, that's where it is stored. no need for a "log file" better to track in a DB. That what you are asking? EDIT: Iv'e only used it on my 3.3.5a servers. I just double checked that it works on the 7.x version.
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I would only clear the cache from client if you don't see the changes in world once you made them on the server.
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I remember you I hope everything is ok
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For 7.x, I dont believe editing anything for the local client to get results to the server in the wdb. However, maybe someone can assist answer that once you modify the gameobject on the server db, that you may want to clear cache to until you get the results you desire. Even for 3.x I occasionally have to delete cache dir for certain server changes.. I know 7.x is pretty heavy on client storing now.
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Is it the right gameobject? Are the flags correct on the gameobject? https://trinitycore.atlassian.net/wiki/display/tc/gameobject_template#gameobject_template-data0-23 Are you working on 3.3.5a or 7.x?
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That looks to behave as normal. I'm not sure I'm missing anything.
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Stuck at connected / infinite loop / login issues / battle.net
CDawg replied to CFGhost's topic in Help and Support
To add what Codeman8214 said.. Just be sure it's enUS version if you are using 3.3.5a.- 717 replies
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Did you get it working? I had the same issue testing out mariadb and loading the libraries, I was furious that it overwrote my tables, libraries, data, etc.. (I thought it would install parallel and read my db so that I could test performance over true mysql server). I just completely uninstalled any trace of it. If you need to backup data, do a mysqldump first. https://askubuntu.com/questions/806107/remove-mariadb-mysql-databases
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You don't need mariadb (for your version of linux OS). I'm only using mysql. Your cmake config is still viewing marialib. Just blow away the build directory, remove mariadb, load only mysql and start over from cmake, then build. apt-get install libmysqlclient-dev mysql-server
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Need more details, such as what version of Ubuntu OS, cmake, boost, clang or gcc, etc...
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iirc bnet "server" came out during Cata or mid expansion to hold ids and other games (not just wow). My memory vaguely serves me correctly. Anyhow, you are not required to run it for 4.x, it's a luxury item to have keeping track of friends, etc. during that time. I believe after Cata into MoP (5.x) it was then a requirement. But that is how Blizz currently uses a stronger authentication to the client.
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I don't mean to sound rude, but are you running a 64 bit Windows Operating system?
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Failed to bind socket acceptor after restarts
CDawg replied to Azarchius's topic in Help and Support
Seems only like an issue with 7.x? I have'nt run into that problem in 335a.