Jump to content
TrinityCore

Nay

Developers
  • Posts

    2766
  • Joined

  • Last visited

  • Days Won

    179

Posts posted by Nay

  1. +maestro:

     

    Well, no problem, it's fixed now.

     

    That specific compiler error was not triggered on our buildbot, that is known to be "very bitchty" regarding builds, but our other bot, Aokromes, quickly spotted this topic and forwarded it to me.

     

    It seems that this error was changed on GCC 4.5 (hopefully), before that it's a simple warning "warning: cannot pass objects of non-POD type ‘struct std::string’ through ‘...’; call will abort at runtime".

  2. The new FactionTemplate.dbc page is missing all of the very useful info on the old wiki page. Didn't see a way to comment on the new page.

     

    Razor needs to stop whatever he is doing.

     

    http://collab.kpsn.org/display/tc/FactionTemplate this page is fine

     

    Edit: old page deleted and moved to FactionTemplate.dbc

     

    P.S I don't have time to fix everything. When you see something wrong click Edit page, it's easy.

  3. Not a browser issue, just a bad conversion from old wiki. If you find an issue you can comment on the page with the problems or, even better, edit the page directly.

    Anyway, Scripts tc2 page fixed.

     

    (Image embedding works fine if you get a *direct* link to the image.

    http://imageshack.us/f/811/tcwiki.jpg/ is not a direct link

    http://img811.imageshack.us/img811/1615/tcwiki.jpg is a direct link)

  4. For fresh source, assuming you got TDB 50, all of the .sqls in sqlupdatesworld

    Characters and auth updates are not required for fresh compiles.

    Now, that said, next time you *update*, you will need to import all the *new* .sqls that are in world, characters, and auth

    (take notes of the last sqls imported)

    (personally, I wipe and import the whole world db every update; I don't do that for characters nor auth but the number of .sqls for those two DBs is way less than world)

×
×
  • Create New...