So i guess it is pretty obvious about what am i going to ask =)
Problem is, previousle we could just sha1 username and password separated by colon and here is the sha_pass_hash.
The problem i am facing right now, is that according to https://github.com/TrinityCore/TrinityCore/blob/86b98686a95e23247ecb774fb23ecd5b8d94b97b/src/server/game/Accounts/BattlenetAccountMgr.cpp#L177 Trinity now uses SHA256, so the hashes do not match anymore. The thing is, password length in database is 40 symbols (exactly as many as in sha1 hash), but sha256 hash length is 64 characters long. I am confused...
I've tried to recreate whole "Cryptography" thing on PHP but, guess what, failed.
Can somebody explain me how the password is generated nowadays?
Thank you for your attention.
I'm using the last build of TrinityCore for WoD, currently using latest TDB release, I noticed that there are no spawns in Draenor, I would like to konw how could I solve it? is the TDB not populated with Draenor mobs/npc spawns?
I have searched all over the forums and can't find anything that exactly matches this.
I can connect fine to the server using my windows client, but when I try to connect using my mac client it immediately bounces back stating "You have been disconnected from the server".
I have the correct IP address in the config.wtf (And realmlist in the DB) but still can't connect.
I of course can't apply the connection patcher, because the EXE isn't mac compatible.
Is there something else I need to do to connect with mac?
Here is my connection.log if it helps (NOTE that the ".logon.battle.net" I can't get rid of... there is no where config.wtf that has that).