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I've followed a few threads here about map extraction, and am still having issues. Originally, I was having the issue described here.
After following the advice given in that thread (creating characters of both BC races and running around for a bit), I am no longer getting that error, however now I get the following error while trying to extract maps:
`Error loading World\Maps\Expansion01\Expansion01_42_6.adt`
This repeats for every line in Expansion01, and then the extractor crashes.
I'm not sure where else to go from here.
Thanks for your help
Edit: I've created an 85 on an i85 server and flown all around Outland now, same issue.
=====[ English ]=====
First of all I'm sorry if my english is not good, it's the use of Mr Google translation
That's after years I restart in a WoW private server.
I thank everyone who gives their time to help TrinityCore evolve.
I appeal to the community because I can not find the dbc-cameras-vmaps-maps-mmaps-gt files of master 22.214.171.124478.
I have the official version of the game in 8.2.5 and going through Arctium I do not have the data to extract all that, or else I get it wrong.
Would anyone be kind enough to share all these extracted files please?
Thank you very much and have a good day / night
=====[ Français ]=====
Avant tout je suis désolé si mon anglais n'est pas bon, c'est l'utilisation de Monsieur Google traduction
Voilà après des années je me relance dans un serveur privé WoW.
Je remercie tout ceux qui donnent de leur temps pour faire évoluer TrinityCore.
Je fais appel à la communauté, car je n'arrive pas à trouver les fichiers dbc-cameras-vmaps-maps-mmaps-gt de la version master 126.96.36.199478.
J'ai la version officielle du jeu en 8.2.5 et en passant par Arctium je n'ai pas les données pour extraire tout cela, ou alors je m'y prends mal.
Est-ce que quelqu'un aurait la bonté de partager tous ces fichiers extraits s'il vous plait ?
Merci beaucoup et bonne journée/nuit
Hey, I've been trying to compile from github the core from 6.2.3/6.2.4, I'm well aware its stopped developing. I cannot get it to configure properly in CMake, nor can I obviously build it.
I'd be willing to pay for help and get this working and running. I want to develop my own server on my freetime as a learning project and for entertainment. I can't find any core for WoD, sadly.. Very hard, would appreciate any quick help
So i guess it is pretty obvious about what am i going to ask =)
Problem is, previousle we could just sha1 username and password separated by colon and here is the sha_pass_hash.
The problem i am facing right now, is that according to https://github.com/TrinityCore/TrinityCore/blob/86b98686a95e23247ecb774fb23ecd5b8d94b97b/src/server/game/Accounts/BattlenetAccountMgr.cpp#L177 Trinity now uses SHA256, so the hashes do not match anymore. The thing is, password length in database is 40 symbols (exactly as many as in sha1 hash), but sha256 hash length is 64 characters long. I am confused...
I've tried to recreate whole "Cryptography" thing on PHP but, guess what, failed.
Can somebody explain me how the password is generated nowadays?
Thank you for your attention.