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When I'm done with the cmake and the compile, I try to extract the dbc, maps, mmps, vmaps folders by the extractors, but theres an issue.
All files moved to the 7.3.5 folder, start the extractors, and they only create the folders (gt, mmaps, vmaps, dbc), but nothing happens. I tried with System administrator mode, and the issue is still presist.
The only extractor what do something, is only the vmaps extractor, but only: UNABLE TO OBTAIN error message (and its says frFR language, but the client is set to enUS - and tried with enGB but the issue is the same).
PS: I tried to get the files from the 7.3.5 client (downloaded from a running 7.3.5 server). Or I need to download the client form battle.net, and use the extractors at bnets wow?
I ask this, becouse for 3.3.5a its get every folders and files form privateserver client.
Thanks for your help!
Hey, I've been trying to compile from github the core from 6.2.3/6.2.4, I'm well aware its stopped developing. I cannot get it to configure properly in CMake, nor can I obviously build it.
I'd be willing to pay for help and get this working and running. I want to develop my own server on my freetime as a learning project and for entertainment. I can't find any core for WoD, sadly.. Very hard, would appreciate any quick help
I have looked through forums, and can't find a straight answer. Have followed the guide, but not working.
ISSUE: Starter areas for the Pandaren, Worgen, and Goblins are either broken, or non-exsistent. I have followed the guide to git current commits, but it continues to say 'up-to-date'. The only topics I have seen on any of these are old, or links that go to dead pages. My question, and I do apologize if it is here somewhere (and i missed it), is how do I make these starter areas act 'normal', with working quests?
If I did miss it, a simple link is fine. Else an in-depth step-by-step to get these working would be appreciative. If it is not possible at this time, that as an answer would suffice.
I'd just like to get a little insight to why so much of the current Trinitycore code doesn't match up to a few years ago.
Now I know I'm not a pro at coding on Trinitycore and I understand that the core is open sourced but these just seem so significant and doesn't seem right to remove this stuff.
Let me give an example. Lets say I'm watching this tutorial to get a little information about classes and methods that I can use when making a script. (I've also been using the Trinitycore Code Documentation as reference as well but it also seems to show the same issues)
Although the tutorial is a little out of date, I don't see why OnGossipSelect doesn't exist anywhere in CreatureScript and that when I try to link the script to the core code it spits out this error.
object of abstract class type "GossipTeleporter" is not allowed:
pure virtual function "CreatureScript::GetAI" has no overrider
The DEFINES of "ADD_GOSSIP_ITEM" and many more don't exist either.
Am I missing something? All I want to know is if the core is mean't to be this way and if not should I download an older version of the core before I put to much working into my current core.
(I downloaded my core right from the Trinitycore website tutorial)
I'm currently trying to write a simple gossipteleporter that will let you talk to an npc and teleport to the given location. It's very hard to do this when so many things just don't exist within my core.
EXTRA: I pasted this into a new custom script just to see if I would get errors and I got a lot of different errors: http://pastebin.com/raw/G62e0t49
This was obtained from here: http://www.ac-web.org/forums/showthread.php?129885-Request-Teleporter-NPC-for-TrinityCore
By no means am I looking to copy the code from the two links above, I was using them as a test to see if my core accepted them.