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Magnuss

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Everything posted by Magnuss

  1. Thank you for your answer. Will try to update the wiki (once the wiki will working again) when I get this thing running. Any ideas how to get a 6.2.3 20726 client (last supported TC version) ?
  2. Pleeeeeease no Github wiki !!!!!!!!! Than better let it as it is. The only solution imho can be to choose a free Wiki software and host it on a serious place. All this cloud based semi-commercial ideas makes you only dependent and it is in opposition to any free & open source philosophy. Mediawiki, DokuWiki, Twiki and a lot of other solutions are free available and proofed. Personally I still prefer Mediawiki, it's easy, it's simple and everybody knows how it works and mostly all wiki-editors knows the syntax. And yes, as I already told, it's manual work to be done.
  3. hmmm, any idea why you need the underscore ? May this will occurs problems when you are pulling new updates from the repository.
  4. no problem, had the same problem 2 weeks ago when I tried to install WOD :-) Are you sure you have correct SQL rights ? May try to add ANY new test database and a table manually with your sql client and your trinity user to check.
  5. Here I found a download link: https://github.com/TrinityCore/TrinityCore/releases There is a zip file with TDB_full_world_335.60_2015_11_07.sql But I like Rochets post of creating db's very much if is working ;-) Never tried. Edit: ok, after you edit your post it seems you found it already ^^
  6. As I see the decision is already done without any discussion. So suggestions are not needed anymore.
  7. What you have imported are only update files. You don't need them. Just import only the TDB_full_world_335.60_2015_11_07.sql It creates a new full world DB. To create the table structures of auth and character DB use the auth_database.sql and characters_database.sql in your sql/base/ folder of TC source code. Use the autoupdate feature to update your DB. Unfortunately I have to say with a defective wiki it's a hard job for a newbie to setup all the necessary stuff.
  8. UPDATE: Now it gets critical. I'm also not able to read the (source)content in edit mode anymore. I just hope all the wiki context is not lost. It's not in my responsibility ..... but if it would .... I would start better today to migrate to another wiki than tomorrow.
  9. The wiki is fucked atm heavily. But you have to explain more in detail what you have done and what kind of error you got.
  10. If you search a one-click solution I think you will fail. However I found here some tools that may can convert the tagged source of confluence wiki: http://stackoverflow.com/questions/11581445/import-confluence-xml-dump-into-mediawiki The question is: Do you have access to a tagged source of the trinity wiki content ? It will need some manpower to convert it, no question. And on some pages the content needs to be restructured to fit MediaWiki behaviours.
  11. Since several weeks I try to setup a 6.x server and client but failed several times at client connection. Setting up the database and compiling the source seems to work fine. I'm running everything local on 127.0.0.1. However I'm stucking to understand even the wiki at Running and Connecting to Your Server. That's why I changed today the step by step guide in the wiki a little bit in the way I understand it. I would like to write a little bit more precise about this patching stuff but at the moment I can't because it's not working on my side. And as you can see today the wiki is not anymore readable (see this post). THIS IS THE NEW EDITED TEXT: After completing all the steps listed above you can now start your server. Run the bnetserver and worldserver to run your server. Both must stay running for your server to accept connections to it. Tip: The bnetserver allows you to enter your username/password to connect to the Realm Selection screen, and the worldserver allows you to connect to the realm itself. Once you are in-game, the bnetserver can be safely closed if you wish. Open the Config.wtf file inside your World of Warcraft\WTF folder. If it is not already set than change the first line to: SET portal "EU" or SET portal "US" Login into the character selection screen of live/retail blizzard to download modules. (Without this you will get error 114 on login screen.) Get latest connection_patcher (from your build/release folder) and apply wow.exe and/or wow64.exe on it by using the command console or drag&drop the exe files over the connection_patcher. WoW_Patched.exe or Wow-64_Patched.exe have been created, use this from now on. Change Config.wtf: SET portal "<IP address used in realmlist table>" The IP in the Config.wtf file should be exactly the same as the IP address you entered in the realmlist table above. (Example: SET portal "localhost") But I don't understand what exactly I have to do with login into a live Blizz server. Do I have to login into my Blizz account with wow.exe, stay there with open wow.exe and apply the patcher exactly in this moment ? Or was the idea to login to Blizz account, wait till everything is downloaded (how can I see that), than close wow.exe, patch the wow.exe and/or wow64.exe and use the patched executables later ? I found some forum posts with different explanations, some also contradictory. May it's also a good idea to write some more sentences to the wiki about what the connection_patcher is for for a better understanding. Some of the patches you can see in the source code. At the moment I have f.ex. an error 112. Unable to validate game version. That's may because my client version is 6.2.3 (20779) and it seems that's newer than TC is supporting. Can I do something besides waiting for a TC update ? 12/6 14:52:57.175 Login program=WoW platform=Win locale=enUS 12/6 14:52:57.236 Component WoW.Win.20779 12/6 14:52:57.296 Component WoW.base.20726 12/6 14:52:57.369 Battle.net is Component Bnet.Win.37165 12/6 14:52:57.427 LOGIN: state: LOGIN_STATE_CONNECTING result: LOGIN_OK 12/6 14:52:57.488 Connecting to 127.0.0.1:1119 12/6 14:52:57.573 LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_BADVERSION 12/6 14:52:57.636 Disconnected from 127.0.0.1 12/6 14:52:57.698 Client initiated Disconnect from 127.0.0.1 12/6 14:52:57.758 LOGIN: state: LOGIN_STATE_FAILED result: LOGIN_BADVERSION 12/6 14:52:57.821 Login program=WoW platform=Win locale=enUS 12/6 14:52:57.878 Component WoW.Win.20779 12/6 14:52:57.937 Component WoW.base.20726 12/6 14:52:57.997 Battle.net is Component Bnet.Win.37165
  12. The wiki has a separate account management as far as I know. Means you have to register a new account.
  13. If you need immediately access to the wiki content you have to register yourself. After that you can see at least the source content in edit mode.
  14. I really don't understand why Trinity has this stupid wiki software from Atlassian. Most time it is offline, buggy like hell, cost money, has missing licenses and the worst thing is that is doesn't support a normal tagged language to create content. Instead you have to use this interactive bullshit gimmicks mostly not working. Why not just using in the philosophy of Trinity a free and good Wiki software like MediaWiki. Anyway, besides my anger of today: http://collab.kpsn.org/display/tc/Server+Setup All tabs are invisible and it's written Navitabs Evaluation License Expired
  15. There are still errors with codeblocks. https://www.trinitycore.info/display/tc/Databases+Installation The code blocks for config file and the sql statement are shown only as a line of dotes. If you open the page in edit mode you can see the source well.
  16. I'm surprised but happy to see there is still a active development. But why than everybody told this version is run out of development ?
  17. @whyamideadDon't troll around here. You just don't have any inside knowledge about what your are speaking. I was long time with ArcEmu and the last active managed database for ArcEmu was from me and our team. The last active development is years ago. You can't even use ArcEmu on a productive public server. The player will kill you. Most things are not working blizzlike, neither the game mechanics nor a lot of quests. Even the login system is not working properly, some combinations of usernames and passwords will be refused with an error. In the source code you can read why. If you can read source code. Lua is badly implemented, makes a lot of problems, spell system is not implemented at all in Lua. At the end nobody needs Lua, in TC there are different easy scripting systems. TC is also in source code, database and stuff like map extractors much years ahead from ArcEmu. They make a lot of refactoring to hold up clean programming style and easier maintenance. And once again, that's not to blame the formerly ArcEmu team. It's just a fact that active dev there has stopped long time ago. If you are really interested in ArcEmu go to http://www.ascemu.org/. I'm sure your help will be appreciated. Proof what you are talking about.
  18. ArcEmu is dead, history, gone ... forever. And miles away from TC. That's a fact and not to blame the nice guys from former ArcEmu team. However, there are still people working on that branch of emulator. If somebody is interested have a look at http://www.ascemu.org/ I discussed with Zyres but still couldn't figure out why they are doing this work. For me it doesn't make any sense looking to the fact that TC is much better in any way.
  19. ​Was that meant in reply to my question about the RSS feed ? Why the forum software doesn't have anymore a RSS feed ?
  20. I'm here since about 2 years and don't feel that this forum is overcrowded of unnecessary posts. A forum is also a place where different people can meet. An often mistake I see in forums is that some admins (not pointing to you) or moderators or engage members are thinking they have to read or answer EVERY post. If somebody think the level of the question doesn't fit his personal taste: Just ignore the post. But if you think you can change the mankinds behaviour to walk on the easiest road, you already have lost. BTW: TC has a very good wiki. And the forum is professional in any way. There is nothing to change, imho.
  21. The idea is to make a folder of your choice and extract the files there. However I don't know why TC even offers this for direct download. The files you can find in your mySQL installation folder, f.ex.: C:Program Files (x86)MySQLMySQL Server 5.6 Later in your core installation process you will need libmysql.dll in the folder where your compiled core stays.
  22. The only difference I see to my configuration is that you are using 64bit compilation. May there must be an additional setting somewhere. Don't know how much people compiles in 64bit.
  23. In fact you should use VS2013 soon. See TC requirements.
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