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Ibeatdungeon

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Ibeatdungeon last won the day on February 8 2018

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About Ibeatdungeon

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  1. There are a number of reasons this occurs in the retail game, your rank is clearly one of them. Amusingly when stealthed the other faction would salute you (though they shouldn't be able to see you). I have seem VIP systems that fire this, which is sort of cute. I believe EMOTE_ONESHOT_SALUTE is what to look for.
  2. For people that might not have all of that going on they could use the openssl 1.0 package similar to this. $ wget http://right package source here /libssl-dev_1.0.2g-1ubuntu9.3_amd64.deb $ sudo dpkg -i libssl-dev_1.0.2g-1ubuntu9.3_amd64.deb (Reading database ... 225031 files and directories currently installed.) Preparing to unpack libssl-dev_1.0.2g-1ubuntu9.3_amd64.deb ... Unpacking libssl-dev:amd64 (1.0.2g-1ubuntu9.3) over (1.0.2g-1ubuntu9.3) ... Setting up libssl-dev:amd64 (1.0.2g-1ubuntu9.3) ... $ sudo apt-mark hold libssl-dev libssl-dev set on hold.
  3. I am logging to mysql with a custom script that uses OnChat, only for the normal system CHANNEL_FLAG_* channels. I have cheesy perl scripts that read the messages and parse them, such as looking for "WTB" links and then the script may put an item in the AH and another that responds to LFG with calendar messages "LFG URBS" and the script looks up the calendar saying "URBS planned for 18:30 GMT 8/10 confirmed, PST for invite" (minus timezone / calendar glitches which I cannot figure out) I agree that the table size gets crazy fast if you retain world chat, some partitioning is needed.
  4. You have github right there to compare yourself, though because it's a fork its hard to see the actual contribution since it "looks" like TC is contributing to it. Looking at the issues they have open (which in its entirety is probably a days worth of TC's engagement), they aren't much further on that any other project that forked TC. Looking at the database a bit, I would guess they are using TCDB + a spawn database (such as from the "legion core" repacks would have for you as well) and applied it to a compile of TC master. So yes stuff is "there", but it's not like the classes work
  5. I believe that the spell.dbc for 64709, 64734 are pretty fixed without modification, like any other spell. I don't think you can mess with that in spell_dbc and get that to change for client interaction stuff. I also I don't know a way of: SetDamageModifier(-50%) DoCast(target, SPELL_DEVOURING_FLAME); SetDamageModifier(+50%) You could easily change the fight parameters and make the Razorscale cast the spell more or less frequently. https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp#L585 You could always drop d
  6. You are welcome, I was not aware of the CMAKE -DNOJEM switch at the time, sadly that would have saved some time. Looking at Travis, it's compiling on Trusty (v14) with that flag just fine for master and 335
  7. It seems that jemalloc has been upgraded. I couldn't get it to work with ubuntu 16, the contributor got it working with ubuntu 17. I am not sure if this is a requirement change or a temporary gap. This link details the issue (skip to the bottom, rather than the changes themselves) https://github.com/TrinityCore/TrinityCore/commit/92cd9bd70db460fdce4af0596cf9d8ee3c3abad5
  8. WTF indeed, that's a pretty narrow reading of "bad for business" and pretty explosive reaction to a common idiom.
  9. I read Killyana closing 20917 in favor of 15182 as just what it "says", its assigned and accepted to Killyana in an existing effort. Rushor sort of makes me feel, in brief, that the right person is working on it. I assume when 15182 is closed, a new ticket like 20917, created thereafter, would be accepted as there would be no assigned an accepted effort that. That said 20917 being closed without comment, canned or otherwise, is rough/confusing. I think Issues like 20917 would serve these new issues better with a commentary a kin to "issues closed related to this are done so to ... [explai
  10. Seriously, login yourself or use a few target dummys with billion health and you get your answer on how the script works. Skada will break down the hatestrikes clearly for you. The issue I was able to create where when the soak target can just leave melee range and the hatestrikes stop seems like a bug, but I likely didn't explore all that I should have. But at a glance it looks like you can walk patchwerk away from the off tank soak and the hatestrikes stop entirely. I am sure a combat log will suffice for a bug if you recreate it (noting that no more hatestrikes occur after time index so
  11. Interesting, I just entered naxx and fought patchwerk 10man normal two characters a warrior with 200k health had 100% threat, auto attacking in def stance ... ".cheat god" mode applied priest with ".mod hp 999999999" health and hitting him with her staff, with 23% threat (not god mode but obviously close) the priest eats all the hatestrikes every second (20k hits) ... the warrior doesnt take a single one once the characters are in position the warrior takes all the physical damage hits from patchwerk (patchwerks melee swing hits for 5k physical damage" obvi
  12. Fwiw, it seems easy for me as well in 3.3.5 to multibox him down in meh gear as well. It was also this way in retail wotlk that I could hit that boss, noth, and anub before I could clear some all heroic bosses handedly. Not sure what version you are describing, but patchwerk's ability works ... Hateful Strike - Patchwerk will use this ability every 1 second, hitting the person with highest health in melee range for 27,750 to 32,250 (25 Player: 79,000 to 81,000) physical damage, mitigated by armor. As a physical attack, Hateful Strike can be dodged, parried, or blocked. This ability also
  13. Not natively, bit how much customization do you want to do? I used perl templating quick to modify conf.dist into conf on compile. It would be pretty easy to sed/awk some minor changes.
  14. I cannot find Coke Classic in the store anywhere. IMHO, I cannot imagine the retail player base wanting to loot classically or any of the other hundreds of lifestyle enhancements that exist today. People say they want to play "vanilla" and then they create an account - login and never log back in. They are lucky to make it through Silverpines before /quit. It's a serious grind to get to 60, and then you are only 25% done with your character. The classic world will have LFG/LFR? Old UBRS/Strat? 40 man MC? These sound like positive things, but the marketplace is much different than the hype.
  15. To be clear, you are suggesting that the wowmortal software (launcher/downloader) does this, not the wow client they are providing. Right?
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