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Rochet2

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Everything posted by Rochet2

  1. instead of refresh (whatever that does ,, maybe it doesnt do any git commands that change history etc, just refreshes the GUI view), fetch or pull. Fetch gets latest history so you can see the commits (but dont actually have them in your current source) and pull would do fetch and merge (and merging means you would get the stuff(the commits) to your current local repo) I myself dont use any GUI so no idea how git extensions works for example. Im sure many have used or know how the CLI works however so maybe use that instead and then use GUI? Easier to sort these things out in the CLI than in some random GUI - there is just one CLI.
  2. hmm, no But you want to relog after doing changes to an account for example.
  3. GM rank is applied to the whole account. You dont use the email or anything like that in the commands, you use the 2#1 in them as the account name. so .account set gmlevel 2#1 3 -1
  4. See my edits I was unable to read the text on the console at first.
  5. on master branch you need to use the bnetaccount create command. See bottom of https://trinitycore.atlassian.net/wiki/display/tc/Server+Setup Hmm, and I guess the issue was that you tried .account set gmlevel <user> 3-1 but it failed? You need to use a space between 3 and -1
  6. You could set up a command script and then use the dynamic hotswap. This way you would only need to rebuild the scripts (or a part of them?) to test something small with your command script. Otherwise Im not sure you can speed up the compilation process or avoid it if you want to edit the core. Editing scripts can probably benefit from the hotswap system, but otherwise I can only think of using better hardware or trying to optimize the code for build time. https://trinitycore.atlassian.net/wiki/display/tc/Using+the+script+hotswapping+system
  7. Please post full compile log. Usually such errors happen because of other errors that caused the lib files not to be generated.
  8. in cmake tick the advanced checkbox and see where the mysql lib file is taken from. In the same folder should be the correct DLL you need.
  9. You could just use different DB table names. Thats it.
  10. The server gives an error when you start it up? What is the exact error message? From what I know you do not need mysql on the compiling computer as long as you have the libs. How did you install your mysql? Have you tried in cmake when you compile to set the path of your mysql exe on the other computer? Tick the advanced box and you can find the MYSQL_EXECUTABLE variable and give it a path like C:/Program Files (x86)/MySQL/MySQL Server 5.6/bin/mysql.exe or similar where ever the mysql exe is on your second computer.
  11. I have VS 2015 update 3 and it is higher version than yours. And TC requires update 3. Your: MSVC 19.0.24215.1 Mine: MSVC 19.0.25431.01 Maybe you need to update your VS to get rid of the bug?
  12. So you probably did something wrong then. Debug it?
  13. Have you looked at how the council works in black temple? (the 3 bosses right before illidan stormrage)
  14. "gives me a bunch of erros" Can you actually post what errors you have?
  15. Works fine for me. These are the settings I used: Appender.Customsd=3,1,0 Logger.root=5,Console Server Customsd Logger.server=3,Console Server Customsd Logger.commands.gm=3,Console GM Customsd Logger.scripts.hotswap=3,Console Server Customsd Logger.sql.sql=5,Console DBErrors Customsd Logger.sql.updates=3,Console Server Customsd Logger.mmaps=3,Server Customsd After starting up I see this in DB:
  16. Have you tried what the OP said? Did you take a look in the DB for if the logs were generated? I believe they should be in auth.logs table.
  17. what is the creature scriptname? looks to me that npc_akamaAI in npc_akama_shade is missing the updatevictim call from UpdateAI. Could be wrong though. And dont think it is the cause anyways.
  18. what editor did you open them with? Dont use notepad. Use anything from word to notepad++ etc.
  19. Take a look at this: https://github.com/TrinityCore/TrinityCore/blob/a56a402190c885e51038df55654875cc9e875c03/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp#L491-L515 and here are some variants of the same functionality that allow more different kinds of checks on targets: https://github.com/TrinityCore/TrinityCore/blob/6.x/src/server/game/Spells/SpellScript.h#L319-L332 ps. Im not sure if these are what you are looking for, but they looked like it.
  20. This might help you: https://community.trinitycore.org/topic/2687-guide-the-truth-about-custom-items-and-the-big-red-question-mark/
  21. Did you try compiling multiple times? Try using less jobs if you use multiple, maybe one only. The error says it is an internal compiler error. It may be a bug in the compiler and not related to trinity.
  22. It seems that the patcher was updated to 6.2.4 yesterday (or so) and the core was updated today. So now, 12 min ago, a commit was pushed for 6.2.4 support. Try updating your core and possibly re patch the 6.2.4 client and you should be good to go.
  23. Dont know though if its possible to get a 6.2.3 client easily.
  24. Have you installed git? Did you install all requirements as instructed in the installation/compiling guide?
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