Jump to content
TrinityCore

Recommended Posts

Sorry about that guys. Did some tinkering and got it almost to succeed.

13>------ Build started: Project: worldserver, Configuration: Release Win32 ------

13>  Building Custom Rule C:/Trinity/src/server/worldserver/CMakeLists.txt

13>  CMake does not need to re-run because C:\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.

13>  worldPCH.cpp

13>cl : Command line error D8030: INTERNAL COMPILER ERROR in '诌嗿赑桐哨A痿䀑謀쒃줌诃嗿噑㺃琀贊ц䀐匀庋地纍謗ᑃ쮋䖉ꨑṥ'

13>      Please choose the Technical Support command on the Visual C++

13>      Help menu, or open the Technical Support help file for more information

14>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------

14>  Building Custom Rule C:/Trinity/CMakeLists.txt

14>  CMake does not need to re-run because C:\Build\CMakeFiles\generate.stamp is up-to-date.

========== Build: 13 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Edit: I have no idea why my compiler is outputing something in ... whatever language that is.

Edited by Krad
Link to comment
Share on other sites

Hi! Just starting to mess with this, on Ubuntu 10.04. Cmake output looks good, as far as I can tell. When I run a make, though, I'm getting this:

. . . .

[ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/extent.c.o

[ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/chunk_swap.c.o

[ 2%] Building C object dep/jemalloc/CMakeFiles/jemalloc.dir/src/jemalloc.c.o

/tmp/ccVjwrWD.s: Assembler messages:

/tmp/ccVjwrWD.s:1329: Error: Unrecognized opcode: `pause'

make[2]: *** [dep/jemalloc/CMakeFiles/jemalloc.dir/src/jemalloc.c.o] Error 1

make[1]: *** [dep/jemalloc/CMakeFiles/jemalloc.dir/all] Error 2

make: *** [all] Error 2

I'm stumped...any ideas?

Thanks!

Link to comment
Share on other sites

Have you updated the OS?

sudo aptitude install g++ gcc make cmake libmysql++-dev subversion mercurial openssl libssl-dev zlib1g-dev libtool libmysqlclient15-dev patch build-essential mysql-client libreadline5-dev 		     		
And... test run with
sudo make
sudo make install

Update your git repo.

Link to comment
Share on other sites

Didn't know if I was supposed to be make a new topic, but seeing as how it's a different issue I thought I might.

13>------ Build started: Project: worldserver, Configuration: Release Win32 ------

13>  Building Custom Rule C:/Trinity/src/server/worldserver/CMakeLists.txt

13>  CMake does not need to re-run because C:\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.

13>  worldPCH.cpp

13>cl : Command line error D8030: INTERNAL COMPILER ERROR in '诌嗿赑桐哨A痿䀑謀쒃줌诃嗿噑㺃琀贊ц䀐匀庋地纍謗ᑃ쮋䖉ꨑṥ'

13>      Please choose the Technical Support command on the Visual C++

13>      Help menu, or open the Technical Support help file for more information

14>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------

14>  Building Custom Rule C:/Trinity/CMakeLists.txt

14>  CMake does not need to re-run because C:\Build\CMakeFiles\generate.stamp is up-to-date.

========== Build: 13 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

No, I have no idea why my debug output printed something in ... whatever language that is.

Link to comment
Share on other sites

Dunno, figured someone may see the topic title of my other one, and figure they can't fix it due to the improperly named topic. Seeing as how I have a different error now. *shrug*

Edit: Interestingly enough, there is no solution or workaround on that fantastic link you posted.

Edited by Krad
Link to comment
Share on other sites

-- WARNING - Missing or outdated git - did you forget to install a recent version?

-- WARNING - Observe that for revision ID/hash to work you need at least version 1.7

-- WARNING - Continuing anyway, but setting the revision-ID and hash to Rev:0 Hash: Archive

This means something, doesn't it?

Link to comment
Share on other sites

i would like to give a heads up i solved this problem.

Look at the error message

C:\Users\Steven\Desktop\Trinity\Build\src\server\authserver\Release\authserver.lib

the Release folder at the end is not there you need to go manually and create it, its the same for authserver and worldserver. once you create the release folders it works fine. I just compiled my core :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.


  • Similar Content

    • By xgamerninjax
      Hello all, first time posting here and it's really got me scratching my head.
      I've compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits "Loading C++ scripts", exiting saying "caught signal 22"
      I tried setting up the host computer from scratch and transferred everything over fresh and it's still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
      Any help would be greatly appreciated, thanks!
      3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].dmp 3d7e3a40e2b3+_worldserver.exe_[1-4_15-19-45].txt
    • By Deer_Hunter
      Hello all,
      I just updated from the latest Git 
      Trinity Core REV. ac6baa547376 + 2020-02-21  3.3.5 Branch.
      I'm getting this error after crash.
      Problem signature:
        Problem Event Name:    APPCRASH
        Application Name:    worldserver.exe
        Application Version:    0.0.0.0
        Application Timestamp:    5e50a462
        Fault Module Name:    StackHash_f12f
        Fault Module Version:    6.3.9600.19629
        Fault Module Timestamp:    5e2fdc0d
        Exception Code:    c0000374
        Exception Offset:    PCH_9E_FROM_ntdll+0x0000000000090D0A
        OS Version:    6.3.9600.2.0.0.272.7
        Locale ID:    1033
        Additional Information 1:    f12f
        Additional Information 2:    f12f0934d3e965f73c68e60f20f2cd40
        Additional Information 3:    7595
        Additional Information 4:    7595e4d8d703db9dcd3d2f6ea540e357
      the exception code says its a Heap error,  I'm not sure how to troubleshoot this.
      Thanks
    • By 939h
      Hi,

      The chat channel Lookup for group is not available when a player isn't in a city. I tried to modify the worldserver.conf file with:
      #
      #    Channel.RestrictedLfg
      #        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
      #        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
      #                     0 - (Disabled, Allow join to channel in any time)
      Channel.RestrictedLfg = 0

      I restarted the server but it didn't help.

      Thanks
    • By meeek
      Hey, I've been trying to compile from github the core from 6.2.3/6.2.4, I'm well aware its stopped developing. I cannot get it to configure properly in CMake, nor can I obviously build it.
       
      I'd be willing to pay for help and get this working and running. I want to develop my own server on my freetime as a learning project and for entertainment. I can't find any core for WoD, sadly.. Very hard, would appreciate any quick help
       
    • By Probie_Wan_Kenobi
      I believe everything I have done up to this point has been correct. When I go to launch worldserver.exe a console window opens up for a second and closes right away and nothing else seems to have happened. I skipped a head a little in the instructions to see what is left and step 5 seems skippable since I am running this only for this computer and step 6 has me launch to a log in screen which I can not get to. I tried going to the faq but the page was not loading properly so I am forced to post here.
×
×
  • Create New...